That's literally the exact opposite model of the Rules Cyclopedia. Like literally the opposite. The Cyclopedia is... encyclopedic... it has all the rules and classes and monsters and so on.Core rules is one book just like the D&D Cyclopedia. 4 races/4 classes. Then sell Advanced phb's with additional classes, advanced dmg's with additional magic items and optional rules, and advanced monster manuals with additional monsters.
Probably not.So would hybrid be a good name to replace for half elves, orcs, etc?
IMO, it might have been nice to provide a B/X game and then slowly build the complexity (e.g., levels, modularity, and classes) into the system over time, which would let them playtest this with greater granularity. Then come out with a Rules Cyclopedia that could also serve as both a collection of the rules and a soft reboot/errata version. But I think people would also be incensed about the idea of buying an "incomplete" game.Probably not.
It sounds scientific and like it's treating the character in question as some kind of animal, freak, or curiousity. That's not a good look when talking about a living, thinking, feeling being with a soul.
It would probably be better to just note under Orc and Elf that you often had ones who were part-human and if so they might want to pick these options for lineage.
Yea, that's where I am. The requirement to keep it compatible with existing books (which means we can't really change class structure) is too much.I have attempted to answer the OP about 4-5 times now, and I every time I ended up making a new edition, so I give up.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.