Whizbang Dustyboots
Gnometown Hero
That's what all the fan art says it is.So, sunglasses?
That's what all the fan art says it is.So, sunglasses?
No. I declared that the narrative role of races in the PHB is to make good PCs. Which halflings do. There is nothing more needed than that for a race in the PHB. Most things in the real world do not have "a narrative role" - and the more you try and force literally everything to have a narrative role at all times the more artificial and less organic things are.
I then declared that if setting designers and DMs can't use them that's on them. Which it is. I also gave examples of numerous settings that use them well.
To repeat myself. Halflings make a good PC race. There is nothing else needed. I've also repeatedly pointed out that halflings are the race that you expect not to be powerful. They are small and not particularly magical. This gives them a unique and distinct narrative role from every other race whose schtick is about how they are great. Just because you seem unable to use this doesn't mean it hasn't been given to you earlier this thread.
I then gave examples of settings that use them well.
It reinforces the thematics of the entire setting however. Halflings are, as they normally are, a stand in for the meek - and the Sorcerer Kings were right onboard with everything until they discovered that the planned endgame was that the meek would inherit the earth. So they burned the place down instead. Something doesn't have to be essential to a setting to reinforce it.
The "lack of tools?"
No. I'm simply disagreeing with you and moving on because it's not worth responding. I've learned earlier in this thread that you are unlikely to take onboard other peoples' perspectives or you wouldn't still be asking about narrative roles. This means engagement isn't worth it but your perspective is occasionally interesting.
1: That is literally a garden gnome. It is a gnome. If it could be a halfling then literally all gnomes could be halflings and any argument that gnomes are more common than halflings flies out of the window.
2: It couldn't be a halfling anyway. At about a foot tall it would be a "fifthling" at best - and that if going by height rather than mass. Halfling has the word half in it. There's more to being a "halfling" than being a small person.
Ask in a garden center and you'll get garden gnomes - which is very confusing if you were intending early mythology and earth spirits. Talk about fairies and you'll get Tinkerbell in most places - but it may be different at a Dresden Files convention. If one person is talking about garden gnomes and another is talking about WoW gnomes things are going to lead to trouble. "Gnome" is a wider term than "primate" in terms of what it covers which is why it is so confused. Two gnomes can be more different from each other than a human is from a loris.
It meanwhile takes people about 30 seconds to learn what a halfling is. They're a relatively mundane mix of the Little People and Hobbits. It's not an utterly confused mess. People are not confused about what halflings are because the concept is easy and the name is evocative. And "halfling" doesn't have dozens of different meanings.
While you believe that half-orcs do not meet your 4th category (which is a bit surprising, since it seems to me that the problematic aspect of half-orcs has been removed since at least 4th ed), Hussar and several others (myself included) think halflings fail to meet point 1 (with a couple of people feeling that they don’t meet point 3).You need several things for a good PC race:
Half orcs are the obvious failures here in part due to obnoxious theme. I fully advocate replacing them with orcs or, failing that, goliaths.
- Thematically strong and inspiring enough to draw some people in
- Mechanically decent without being overwhelmingly strong.
- Distinctive enough to not appear redundant.
- Not being excessively obnoxious to put people off
Me, I'm still waiting to see all this great information about halflings that exists. Because, well, it certainly doesn't exist in the adventures. Maybe halflings get a lot more love in the non-adventure books? I'm not really a book buyer, so, I don't pay too much attention. But, since we're being repeatedly told how halflings are this incredibly popular race just chock a block with flavor that makes them so enticing to play, I'm certainly interested in seeing it.
Can someone point it out to me?
Would just a collection of mechanics inspire any significant number of people to play them? Rather than just min-maxers.
You need several things for a good PC race:
Half orcs are the obvious failures here in part due to obnoxious theme. I fully advocate replacing them with orcs or, failing that, goliaths.
- Thematically strong and inspiring enough to draw some people in
- Mechanically decent without being overwhelmingly strong.
- Distinctive enough to not appear redundant.
- Not being excessively obnoxious to put people off
So, sunglasses?
One billion times yes! I am playing a PC, not the entire race!And basically what you are telling me is that you reject the entirety of the idea of narrative roles (and I would argue having a bunch of random things with no connection is more artificial than organic) and that you will accept literally anything as long as it "makes a good PC".
I wonder if in Tolkien if the elves view of human competence is much like the human view of halfling competence. (And perhaps that individual humans who view halflings as more worth notice are found more noteworthy by the elves).It suddenly occurred to me that the problem people seem to have with halflings is that they aren't sufficiently "Otherized". Other races have traits that make them stand out from humans (very long lifespans for elves, poison resistance for dwarves, being some kind of humanoid animal for a number of other races, etc).
Halflings are pretty much just small humans in comparison.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.