Gammadoodler
Hero
Opinion.. or objective truth?Are halflings, the race, designed to nearly perfectly emulate hobbits, the race, a bad fit for DnD? Yes
Not sure why you've chosen to evade a pretty simple question.
Opinion.. or objective truth?Are halflings, the race, designed to nearly perfectly emulate hobbits, the race, a bad fit for DnD? Yes
Sorry, but, could you tell me where those quotes are from?Maybe this will clear things up for you.
-Regarding what counts as magical for the purposes of magic resistance:
-Regarding what can and cannot be dispelled with dispel magic:
I don't think there's as much wiggle room here as you seem to think.
Heh. There is so much irony here.Oh for god's sake!
Is this magical?
There is no consistency about these things within the game. Why not? Because the game does not care.
Wow, that's your takeaway?
No, what I'm asking is, where is the halfling equivalent adventure? Where is the single, solitary adventure where halflings are the focus? Fifty years of the hobby and I'll bet, without googling it, you can't name a single halfling focused adventure.
I was going to say. I don't recall a Fear condition. There's Frightened, but, that's always the result of something - X happens and gives you the Frightened condition. Is there a Fear condition?Fear should have been a condition, one that could be mechanized magically or not. The lack of specificity turns it into a septic tank of contention.
So, without googling, how many adventures of any kind can you name off the top of your head? With 50 years of the hobby, there's a zillion adventures, modules, and campaigns, plus Dungeon magazine, not to mention all the 3rd party stuff.Wow, that's your takeaway?
No, what I'm asking is, where is the halfling equivalent adventure? Where is the single, solitary adventure where halflings are the focus? Fifty years of the hobby and I'll bet, without googling it, you can't name a single halfling focused adventure.
To be fair, most published modules are agnostic on the composition of the party. Lots of them focus, in a narrative way, on one race or another, often an evil race, but whatever. No one really wants to play a module called Vault of the Halflings, or Descent into the Depths of the Shire. Not that any equivalents of those exist for humans either. Sometimes people mistake the fact that humans are the most populous race for a bunch of other things.So, without googling, how many adventures of any kind can you name off the top of your head? With 50 years of the hobby, there's a zillion adventures, modules, and campaigns, plus Dungeon magazine, not to mention all the 3rd party stuff.
And then, how many of those adventures focus on any of the other main PC races besides humans? Sure, there's a few (by my count, only dwarfs, or at least only dwarfs mentioned in the title, which means elves shouldn't be a PC race either using your metric), but are there as many as you think there should be?
And finally, who cares? So what if halflings haven't been the "focus" of adventures? That has nothing to do with anything, especially not with the nearly 6% of people on D&DBeyond who played a halfling PC.