So how many abilities actually allow a player to do this to the DM?
I can think of 3 of the top of my head :
1. Portent - the obvious one that allows the diviner to stick in one of his rolls;
2. The lucky feat;
3. The urchin ability to take only half the time in navigating a city. Quite powerful in the right hands!
Others?
I can think of 3 of the top of my head :
1. Portent - the obvious one that allows the diviner to stick in one of his rolls;
2. The lucky feat;
3. The urchin ability to take only half the time in navigating a city. Quite powerful in the right hands!
Others?