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D&D 5E Fizban's Treasury: The Dragon Book Now Has A Description... And A Feat

Courtesy of Amazon, we now have a description for Fizban's Treasury of Dragons, the October D&D hardcover. The book introduces gem dragons, dragon-themed player options, and plenty of draconic lore! This joins September's The Wild Beyond the Witchlight, and November's Strixhaven: Curriculum of Chaos. At D&D Live this weekend, WotC will be revealing a lot more about all three books. It will...

Courtesy of Amazon, we now have a description for Fizban's Treasury of Dragons, the October D&D hardcover. The book introduces gem dragons, dragon-themed player options, and plenty of draconic lore! This joins September's The Wild Beyond the Witchlight, and November's Strixhaven: Curriculum of Chaos.

At D&D Live this weekend, WotC will be revealing a lot more about all three books. It will be interesting to see if the Dragonlance-themed title means the book has Dragonlance content (I'm hoping for dragonlances and draconians, at least), and whether it settles that old argument of whether Paladine and Takhisis are actually Bahamut and Tiamat, or merely inspired by them.

(Warning: Dragonlance Chronicles spoilers in the cover text, if you haven't read those novels yet!)

fizzy.jpeg



Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide.

Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind.

What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon’s magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters.

• Introduces gem dragons to fifth edition!
• Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons
• Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat
• Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more
• Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction


 

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dave2008

Legend
What's the ''First World'' referred here?
"Fizban’s Treasury of Dragons arrives October 19 and will be chock-full of our favorite scaled monsters and their minions. The book will provide a deep dive into the First World, a place that existed before the multiverse and that is the birthplace of dragons. It will also formally bring gem dragons to fifth-edition Dungeons & Dragons!"
 

dave2008

Legend
OK, here is a bit more about the first world from DnDBeyond:

"In playtest material released for new draconic ancestries for dragonborn, Sardior is mentioned in passing. He is said to have been the first creation of Bahamut and Tiamat in the First World.

What we know about the First World​

The First World hasn't seen much mention in fifth-edition D&D. Tasha's Cauldron of Everything briefly discusses the First World in an aside following the spell dream of the blue veil:

Traveling to other worlds

The Material Plane holds an infinite number of worlds. Some—like Oerth, Toril, Krynn, and Eberron—are well documented, but there are countless others. You and your friends may even have created some homemade D&D worlds yourselves!
It was not always so. Various scholars speak of a primordial state, a single reality they call the First World, which preceded the multiverse as we know it. Many of the peoples and monsters that inhabit the worlds in the Material Plane originated there. After the First World was shattered by a great cataclysm—giving birth to the worlds that came in its wake—the progeny of the first elves, dwarves, beholders, and other iconic creatures took root on world after world, like seeds scattered by a cosmic wind. If the musings of these great sages are true, every world is a reflection—and in some cases, a distortion—of the First World.
Source:
Tasha's Cauldron of Everything
From previous editions of D&D, we know the First World is a place that the primordial gods used as a testing ground for their creations. It is a chaotic place, with even the laws of nature like gravity and light being unpredictable. At times, a small area of the First World might become stable and predictable, but this is sure to be short-lived. Chaos is the default state for the First World."
 



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