Lots of white privilege going on here.
How about let’s not and move on.Not a terribly useful comment... care to explain?
Lots of white privilege going on here.
How about let’s not and move on.Not a terribly useful comment... care to explain?
I misread that SRD as Wiki... I cannot fix the SRD. I can suggest ignoring that part of the SRD and using better lables.And that's an error I may go fix. The proper 0-3 is "PreIndustrial" (excepting mayby in the travesty which is Mongoose's efforts.
I've noticed broadly that very few players care much about the world . There are exceptions , lore hounds, long term players in long running games that sort of thing. Mostly D&D is "Point me in the direction of the adventure."I think there are competing philosophies behind world building. Personally, I view a game world's primary purpose as being a place where PCs can have interesting adventures. There are a whole swath of things I never think about because it doesn't lead to interesting adventures. Do I really care what that this kingdom's primary export is wheat or how their economy really works? Only if it has an impact on the adventure. But other people love creating a living breathing world that seems real filling it with details that may or may not someday become relevant to game play. Very often those worlds are more fun to read. Probably more fun to make too.
I think there is ample evidence, both from history and from current events, that concern for racism, and the propagation of racist tropes and racialised ways of thinking via cultural artefacts, is not a purely academic concern.I think the "always evil" debate in D&D is more an academic debate that spilled onto the gaming table rather than anything intrinsic to the hobby. Its cognitive dissonance between the stuff learned in college, politics among a few people meeting the more freebooting, reaving fantasy vagabondage that most D&D is about and that most people care about.
The chart below is from Dungeons & Dragons Book I Men & Magic (1974). It shows that orcs (and some other monsters, such as ogres and minotaurs), could be either Chaotic or Neutral in the original game. Chaos in 1974 D&D was synonymous with evil.On similar grounds its why I think the "always evil" debate in D&D is more an academic debate that spilled onto the gaming table rather than anything intrinsic to the hobby.
I wasn't sure there was especially a LOT to distinguish them. I mean, obviously they are slightly different 'spins' on Grippli, but I would think any 'anthro' animal people are going to sort of look like 'a chimp crossed with an...' anyway. You could describe the 'elaborate' burrow systems of the underground living variant, and a tree-living variant can fairly obviously build interesting tree homes of some sort. I'd note that making them similar in various particulars to human habitations is a bit anthropocentric, but it may simply be a practical necessity, and if they are already 'anthro' animal people anyway it is kind of water under the bridge! Still, it might be interesting for tree frog people to travel on the undersides of gripping poles that run between platforms or something, and perhaps they build them at various angles, since they can walk anywhere and don't need horizontal surfaces, etc.
Byzantine is used to describe a situation, often bureaucratic, that is overly complicated, tedious, and difficult to understand. I don't think I've ever heard someone use byzantine to describe another nation unless they were literally speaking about Byzantium. In my professional life, I've described certain administrative processes of the federal government as byzantine. As far as decadent is concerned I've typically heard it used in one of two ways: To describe a confection, typically chocolate, as part of an advertising campaign. And by Soviet pundits and historians who referred to the United States as decadent. And as far as despot goes, we've referred to plenty of western leaders as despots including Napoleon and Frederick II of Prussia.I think that this is where Western perspectives use a selection of other pejorative terms to describe non-Western nations: e.g., Byzantine, decadent, despotic, oppressive, etc.
Largely this has been my experience as well. Aside from running Star Wars, I cannot remember the last time I participated in a game where all the players were well acquainted with the setting. Which works out fairly well most of the time because the expected behavior of PCs in one D&D setting is typically the same across the board. It's caused some problems when switching over to other games with different settings and assumptions.I've noticed broadly that very few players care much about the world . There are exceptions , lore hounds, long term players in long running games that sort of thing. Mostly D&D is "Point me in the direction of the adventure."
Same here. In my dwarf campaign I described them as coming from not-Bavaria. I think I called it Beerfelden because they had a lot of wheat and barley growing on the surface.I've used a super generic world, described places as "Not Venice" "Not German" and the players are like "Cool." and often start adding on.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.