jdrakeh
Front Range Warlock
So, it has been a while since I've run anything since D&D and, so, I'm wanting to steer clear of that for a bit. I've been brainstorming some campaign ideas in the past few week and was wondering what other folks thought of them. So, without further ado...
1. Literal monsters working for a super-secret government agency investigate supernatural weirdness around the US in the 1970s and 1980s (using Palladium's Nightbane). Heavy influence from the "Spookhouse" (as seen in the old PC game Nocturne) and, to a lesser degree, the BPRD (from Hellboy).
2. Luchador movie weirdness (using Lucha Libre Hero). A traveling band of up and coming lucha libre wrestlers fight supernatural threats in between wrestling dark matches in Mexico and the southwestern US during the late 1950s and early 1960s.
3. Pulp heroes fight weird menaces and cults around the world in the 1920s (using CoC d20 + house rules for pulping it up). This will likely consist of converting classic CoC modules, then pulping them up with some proper two-fisted action.
4. Epic samurai saga in feudal Japan. Of all the options, this is the only one that would use a pre-written campaign out of the box (play would be using FGU's Bushido second edition rules).
Which of these sounds the most interesting to you?
[Edit: D'oh! I typed "NIghtbreed" - I meant "NightBANE".]
1. Literal monsters working for a super-secret government agency investigate supernatural weirdness around the US in the 1970s and 1980s (using Palladium's Nightbane). Heavy influence from the "Spookhouse" (as seen in the old PC game Nocturne) and, to a lesser degree, the BPRD (from Hellboy).
2. Luchador movie weirdness (using Lucha Libre Hero). A traveling band of up and coming lucha libre wrestlers fight supernatural threats in between wrestling dark matches in Mexico and the southwestern US during the late 1950s and early 1960s.
3. Pulp heroes fight weird menaces and cults around the world in the 1920s (using CoC d20 + house rules for pulping it up). This will likely consist of converting classic CoC modules, then pulping them up with some proper two-fisted action.
4. Epic samurai saga in feudal Japan. Of all the options, this is the only one that would use a pre-written campaign out of the box (play would be using FGU's Bushido second edition rules).
Which of these sounds the most interesting to you?
[Edit: D'oh! I typed "NIghtbreed" - I meant "NightBANE".]
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