TheSword
Legend
Whether a ‘rule’ or technique is original or not is a topic best left to smarter people than me.And yet, for 4 of the last 8 years, it's been mostly adapting the old to the "new 8 years ago" mechanics of 5E. 5E Itself was niether novel nor traditional at release - all the concepts were in use on other, successful (well, profitable, really), games. But they pulled a lot of non-novel mechanics from a variety of sources... the only thing novel about D&D 5e was the specific combination. But that was lightning in a jar. They expressed the core class tropes in the simplified 5E mechanics, while yet preserving the AD&D and 3E class fel
It's the right combination of increasing complexity over time, and easy core mechanic applied very broadly throughout all the class mechanics.
4E was as good a game as 5E... it just wasn't the feel any older edition (pre-4E) fans were expecting.
And, let's be honest ... the Campbellian Monomyth sells. It sells books, it sells movies, and it sells RPGs... And 5E, much like BXCM, has the same four tiers of play... but slightly different level widths, fitting 36 vs 20 levels. And both ground deeply in the monomyth.
The last several years have been proof positive that there is no tyranny of the new... because WotC's been stuck in "Rework old stuff" and "Port setting from our other big game"....
On the other hand, that's not uncommon across the industry. New editions of dozens of older games in the last 24 months... Arcanum, T2K, TOR, CortexPlus/Prime, and many others.
I just see D&D and Paizo becoming ever wackier in their pursuit of novel adventures. What were Paizo’s last three? PC Policemen and women; a gladiatorial tournament and next magic school faculty. God forbid we see the beauty of something like Curse of the Crimson Throne again.