D&D General WotC: Novels & Non-5E Lore Are Officially Not Canon

At a media press briefing last week, WotC's Jeremey Crawford clarified what is and is not canon for D&D. "For many years, we in the Dungeons & Dragons RPG studio have considered things like D&D novels, D&D video games, D&D comic books, as wonderful expressions of D&D storytelling and D&D lore, but they are not canonical for the D&D roleplaying game." "If you’re looking for what’s official...

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At a media press briefing last week, WotC's Jeremey Crawford clarified what is and is not canon for D&D.

"For many years, we in the Dungeons & Dragons RPG studio have considered things like D&D novels, D&D video games, D&D comic books, as wonderful expressions of D&D storytelling and D&D lore, but they are not canonical for the D&D roleplaying game."


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"If you’re looking for what’s official in the D&D roleplaying game, it’s what appears in the products for the roleplaying game. Basically, our stance is that if it has not appeared in a book since 2014, we don’t consider it canonical for the games."

2014 is the year that D&D 5th Edition launched.

He goes on to say that WotC takes inspiration from past lore and sometimes adds them into official lore.

Over the past five decades of D&D, there have been hundreds of novels, more than five editions of the game, about a hundred video games, and various other items such as comic books, and more. None of this is canon. Crawford explains that this is because they "don’t want DMs to feel that in order to run the game, they need to read a certain set of novels."

He cites the Dragonlance adventures, specifically.
 

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Really is this discussion worth it? The pieces of canon lore arrives in drips and drabs, little by litle, by a dropper. I guess if WotC is working in a future metaplot this project is "frozen" because the main influence of the canon lore will be not the TTRPG but the titles from the main media, as videogames and the action-live productions. And these projects could change radically because Hasbro can break partnership deals and start others with a different company. Somebody can say the action-live movie is canon, but other disagress because the novel has got a better story and then this should be the canon.

What I want to know is parallel timelines or mirror universes are possible in the D&D multiverse.
 

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Chaosmancer

Legend
I didn't mean to upset you, but there's no way to call someone else's values "misplaced" or "misunderstood" (unless you're saying that other people are misunderstanding their values) without that being a judgment. You might find their values regrettable in that sense, and disagree with them, but that doesn't mean that those values are things that they should change, or be encouraged to change.

If people would be happier with a different paradigm? Then why shouldn't I think that they might benefit from changing how they view something like this?

Don't bother answering this, that is a distraction and a pointless discussion on whether or not it is moral to try and change people's minds. And that isn't a conversation that is going to go anywhere.

Well I don't know about "most media created," since that would require surveying literally all media and determining whether or not it's original or derivative in nature. But the questions you're asking with regards to who is the authority over what canon strike me as an attempt to undermine the nature of the definition(s) I've put forth by suggesting that there's ambiguity with regard to the identity of the authorities for various canons. If that's the case, I don't believe that it does; simply because it can be difficult to determine who precisely determines what is and is not canon for a various property doesn't mean that the recognition of "canonity" becomes any less valid, but rather is merely a bit of difficult to figure out.

See, but this does tie into the issue, doesn't it? Because by searching for canonity and then figuring and declaring "this is canon" you are trying to remove that from other versions of that property. You are trying to find which version of the property is the "real" one, which is a pointless endeavor because they are all real.

The fact that you see the reality of some of these properties and say that it is an attempt to undermine your understand of canon, just shows how deep this goes. You feel like there has to be a true and canon version of Sherlock Holmes, but that misses the entire point of the Sherlock IP as it currently stands.

A "value judgment" is meant to be understood as "passing judgment on other people's values." Declaring what my own values are, while it necessarily includes an issue of personal determination, isn't the same thing.

And I was using it as "judging value" which I thought was obvious.

I'm detecting a competitive undertone here, as though you're seeing this as some sort of competition to be "won" instead of a discussion to help reach a greater level of clarification and understanding. I'm not sure what's "interesting" about my not having mentioned Anderson's books; I didn't reference them because I'm simply not familiar with his work, or what series he's written for. If you perceive that to be some sort of "dodge" because it raised questions I didn't want to answer, well...I don't know what to tell you except what you're seeing doesn't match my intentions.

Ah, I thought it was clear in the context. Anderson is one of the writer's for the Star Wars Expanded Universe. In fact, he was one of the three major writers for it, as a very cursory Google Search showed me.

Which is why I thought you were dodging, because what he wrote was considered canon, and then was considered not canon. And it ties directly into these questions. If I read his work when it was canon, should I consider that experience differently now? If I go to read it now, has something about his stories changed? How should I consider his work, once canon, then not?

Again, a statement of personal values is different from suggesting that someone else's values are "misplaced."

Again, using value differently.

You're phrasing a personal determination as an objective truth, here. How important a reason is is entirely up to each individual to determine, and no one else has the right to pass judgment on that.

Yes and no.

If a person recommends that I read a book because of the cover art, and then I buy a version with different cover art... have I fundamentally bought a different story that they didn't recommend? Sure, people can like things for whatever reason they want, but there are aspects of reasons people can like something that are arbitrary and are generally considered not vital. You can enjoy a meal more or less if the body of the fork is straight or wavy, but do you not think it would be strange to rate a meal poorly and say the chef did a poor job because the fork was the wrong type?

You insist, repeatedly, that being canon is a value for people. That being canon is something that matters. But why? I can tell you why well-written characters are important to a story. I can tell you why a strong and engaging plot is important. Why a well-built and consistent world is important. Why strong prose that flows well is important. I can't tell you why official canon is important. I can't make an argument that supports it.

And the people defending it are saying it is important.. because it is important, but it isn't only that it makes it "official" and "right" but that seems to be the only part of it that changes or seems to be under attack. Your "modes of engagement" was an interesting take, but as we dig down into it, it seems more and more that your position is that people can't enjoy reading a story or a history of lore, unless it has an official stamp from the IP holder saying it is definitely the most true. And that is a bizarre position to me.

To which I'd point to what I said before about the draw of how the externalized and grounded nature of the canon (i.e. it's beyond what the reader can personally alter), as well as how that helps to inform the reader about the parts of the world they can't see, is the value. Why they place value on that in the first place is entirely up to them.

A strange take because if the author decides it is no longer canon... that is still an externalized and grounded nature beyond what the reader can personally alter. The author declaring something non-canonical doesn't change that aspect of canon. In fact, by changing something that the reader can't, it demonstrates that externalized nature.

And I have no idea what you mean about "the parts of the world the reader can't see". That's not how things work. The only parts of a novel or written work the reader can't see are the things the author hasn't written, and the canon is what they wrote. I suppose you are thinking of "the shape of the void" where the written material makes a shape around something you can't see, but that doesn't mean you understand it, that just means you can make guesses about what is in there... which doesn't mean you are right.

You're repeated use of this phrase suggests that you're offended by my having brought that up before, which is a shame because we've been doing a good job with regard to discussing things without degenerating into acrimony. I'll say again that why someone finds something important is the value judgment in question that I don't think anyone should be making.

I'm using it because you have made a point that this is about value. While you seem to have clarified that you want to only discuss that people hold values, but there is a flip side to that that I am pointing out. Value of the work. The value of characters. The value of continuity. The value of canon.

So, I found it bizarre that you wanted to go forward and rank canon in tiers. By definition that would mean that some works are more valuable than others. Some canons are more valuable. Which, would also tell people that there is an expectation that they should value those higher tiers more.

Again, I want to highlight that this isn't a question of "superior" or not; you'll notice that in my post that you quoted, I was against any sort of ranking or use of tiers by suggesting that there were different gradations of canon. The entire concept, to my mind, works best when it's a binary: something either is or is not canon.

Which isn't how that works for many many IPs. There isn't a clear "canon" "not canon" distinction. Your model doesn't cover the reality of many situations.

To be clear, the use of "funny" here looks like you're implying suspicion that I ignored something because I thought it would introduce a weakness into my argument, to which I say that you're reading too much into it. The example was just that, an example. Moreover, that strikes me as the sort of thing someone says when they're looking to "win" rather than exchange ideas. If that's the case, I'm not sure how much we're accomplishing by going back and forth like this. There's been some good ideas exchanged, so I'd like it not to devolve into a level of "my reasoning is more cogent than yours."

I've already addressed why canon is more than just a "stamp of approval," despite the declaration of authority being an important part of it.

But it is something that appears to weaken your argument. You are arguing for canon, on the basis that canon existed in 3.5 and 5e... but that skips the canon that existed in 4e.

Which, is actually a big thing to discuss. Maybe not you in particular, but many many people feel like 4e broke Canon and was therefore bad. In fact, many people ignored, skipped, and otherwise dismissed 4e. They would be, by one argument, dismissing canon. And that raises a question, if those same people are now complaining about things being declared non-canon... an act they already committed themselves by declaring 4e non-canon.

And, yes, you've said canon is more than the stamp of approval, but you've also said we need a new word for "everything that is canon, except the stamp of approval by IP holder". That stamp of approval is what makes canon different from that other term we have not declared yet. It is, by your admission, what makes canon canon.

I do give value to canon, because that's a different mode of engagement than the other modes I outlined above (i.e. characterization, world-building, entertainment value, etc.). In that regard, the canon work has a mode which I can engage with that some other works don't. That's not any kind indictment as to the value of the work with regard to any other modes, as I've noted before. The value comes from that mode of engagement being present in the first place, the same way someone who finds women attractive would find that mode to be present when viewing Venus Callipyge, while someone who doesn't wouldn't find that mode present, but might be able to engage with the statue in some other way (i.e. appreciation of technical quality).

But canon is binary. It either is, or it isn't. And it is external and only alterable by the IP holder.

How do you engage with that? The only engagement is knowing that it is canon. That is the only thing that you can do, acknowledge that it is canon. That isn't engagement. That is an acknowledgement of status.

Again, it's not "only" caring about the determination of canon or not. I mentioned before that there was fanfiction I enjoyed more than the source material, you'll recall. It's just that people choose which modes of engagement they enjoy more (which isn't to say that one is necessarily better than the other; it's just an issue of which one they personally value more, which is up to them to determine and no one else) and emphasize those. There's nothing wrong with not caring about canon at all, the same way there's nothing wrong with caring about it a great deal.

I'm not trying to say there is something wrong with it.

What I am saying is that going forward with "there is only one canon", and canon is different from our other term only by the official stamp of approval and making "it is canon" an entire type of engagement all circles around a single idea.

That the official stamp of approval is somehow important. To the point that a multi-billion dollar companies story, and a well respected author's story, are both "lacking" canon, because canon is something that can only be held by a single individual. And therefore caring about that is caring about who has "the right" to continue telling the story. Which is a bizarre way to approach art, and a truly bizarre way to approach TTRPGs where the entire point is that each table tells their own story.
 


The benefit of canon to a lot of people seems to be the concept of a shared world between tables, a sense of a larger community. The fact, regardless of where or with whom you play, there is a shared connection by virtue of using the baseline canon of the same setting. You could talk to someone at a Con and have a reasonable common core of information and experience.
A lot of the shared community 'canon' comes from the implied setting, the things that make dnd "feel like dnd." Ability scores, beholders, bags of holding, pit traps, secret doors, magic missle, spending too much time in a tavern. Even when it comes to particular settings, what seems to be most shared is the broad stroke place names (Hommlet, Tomb of Horrors, Baldur's Gate) vs the full detailed and exhaustive lore.

The consumption of the extended canon, books, comics, video games, was a way of still being a part of the community even if you couldn't play. So making things non-canon is a way of stripping some people of their inclusion in a community.
But, for other people, canon and lore limits accessibility. It's too hard to read, too hard to remember, and makes using the purchased books more difficult. So I think de-emphasizing lore would be a way of striking a balance for readers who want different things from a game product. To interpret such a move as one done primarily to exclude is not a good faith reading of the situation.


The ugly side of this extended community is the gate-keeping that the socially maladjusted use as an excuse to be jerks. Or the devaluation of the individual table experience to that of the collective.
Be gentle with each other. The opinions on canon are a bit more involved than setting off a fireball in Candlekeep or the current state of the halls of Myth Drannor. ENWorld is another extended community and we don't need anyone feeling excluded for voicing their fears and aspirations.
AGREE!
 

Chaosmancer

Legend
You've asked this several times, and I've been trying to frame an answer. I think I've finally got it. (Before I start, I should emphasize that I agree with WotC's decision to decanonize old material, for reasons I will get to.) Here goes:

Canon serves two functions: To enhance immersion for the audience, and to help creators establish background.

The first goal is about helping the audience to fully inhabit the world of the story, remembering past events in the story just as they would remember past events in reality. Establishing past storylines as "canon" allows the audience to do this confidently. It's disruptive and distracting to keep having to rewrite the fictional history in your head.

The second goal is about the mechanics of storytelling. Canon allows you to cut back on the amount of exposition you have to do--instead of delivering a long backstory, you can stick to the barest essentials: "These are the Daleks and they want to kill everybody." "Bilbo Baggins once went on an adventure and came back with a magic ring." Canon can then fill in the blanks for most readers. Moreover, a blank filled in by a previous story will always have greater resonance than a blank filled in by exposition; it was shown, not told.

But.

Too much insistence on canon will degrade both functions and create additional problems. In the first case, immersion suffers when bad writing and bad ideas are added to canon. This is why stuff like the Star Wars Christmas Special gets decanonized: Pretending the Christmas Special never happened is less immersion-breaking than trying to incorporate it into your mental model of the Star Wars universe.

In the second case, when canon gets too extensive, it just stops being able to fill in the blanks. "Doctor Who" can rely on its audience knowing who and what the Daleks are, but it can't rely on the audience remembering the existence of a Special Weapons Dalek in one show back in 1988.

And in both cases, the growth of canon steadily constrains what creators can do within the shared world. The more canon there is, the smaller the percentage that can be used in any given story--but all of it constrains what can be put in that story. Too much canon becomes an obstacle rather than a foundation. And this is particularly a concern in D&D, where each audience member is also part creator.

So there has to be a healthy balance, and that does require cleaning house every so often. Keep the parts of the canon that best serve immersion and exposition; get rid of the parts that don't. And it is good to let the audience know when you're doing this, so they can recalibrate their expectations instead of having to wonder constantly "Has X been decanonized now?"

This is a great summary. And I think it also plays into this discussion I've been having about different terms.

Continuity and consistency are great in a longer running series. I know that Harry Dresden is a wizard in Chicago. If the next book has him as a wizard in LA... that'd be jarring, and I'd expect some sort of explanation.

But I don't think continuity and consistency are what people mean by canon. Because Canon alsmot never comes up in discussions of a single author working a single series. It is usually brought up in regards to works by many authors in a shared universe. And canon is rarely the big things. No one really brings charges of "non-canon" to something like a Star Wars story where Vader is the Emperor. That is considered something else. Canon is usually called up on the details.

And it gets used in the places where it doesn't really matter to the actual product. For example, I watch a lot of shows analyzing characters. I find it amusing. And one person took a Star Wars game where Vader holds back water to prevent a station from flooding, calculated how hard that would be based on gravity, water, and depth, and then said that canonically Vader is X strength. Which is fine for an analysis that doesn't take it any farther, but then someone is going to take that information, say that that is Vader's canon strength, and then use that calculation to say that since Luke beat Vader then Luke has to be Y strength. And that is why he totally should be able to beat Character A from this other franchise.

How you use something reveals a lot about why you value it.
 

Chaosmancer

Legend
I was in middle school when Dragonlance first dropped, a friend gave me the novels . . . and I was in love for the first time! But, when I looked at the series of adventures, I was intimidated and decided no way in hell will I be DMing that! I regret that decision, with hindsight, I could have handled it . . . but the combo of the novels and game being a part of the total package was very intimidating to young me.

And I have this reaction a lot. I personally find it incredibly intimidating to try and run something in someone else's world, because it feels like I'm changing someone else's art.

And the more constrained I am by what "must happen" or "must be true" the worse it gets.
 

Bolares

Hero
And I have this reaction a lot. I personally find it incredibly intimidating to try and run something in someone else's world, because it feels like I'm changing someone else's art.

And the more constrained I am by what "must happen" or "must be true" the worse it gets.
I've always been like this. And it really messed me up as a DM. As I was not confident enough to make my own world and stories, but to much tied up to canon to run in another's world. Reading Keith Baker's take on creating a world and canon in Eberron helped me A LOT. It was then that I realized that changing other people's world on my table was a way of giving it life, making something that was meant to be shared my own. Canon, after that, was a beatiful inspiration, and not a wheight on my shoulders
 

UngainlyTitan

Legend
Supporter
This is a great summary. And I think it also plays into this discussion I've been having about different terms.

Continuity and consistency are great in a longer running series. I know that Harry Dresden is a wizard in Chicago. If the next book has him as a wizard in LA... that'd be jarring, and I'd expect some sort of explanation.

But I don't think continuity and consistency are what people mean by canon. Because Canon alsmot never comes up in discussions of a single author working a single series. It is usually brought up in regards to works by many authors in a shared universe. And canon is rarely the big things. No one really brings charges of "non-canon" to something like a Star Wars story where Vader is the Emperor. That is considered something else. Canon is usually called up on the details.

And it gets used in the places where it doesn't really matter to the actual product. For example, I watch a lot of shows analyzing characters. I find it amusing. And one person took a Star Wars game where Vader holds back water to prevent a station from flooding, calculated how hard that would be based on gravity, water, and depth, and then said that canonically Vader is X strength. Which is fine for an analysis that doesn't take it any farther, but then someone is going to take that information, say that that is Vader's canon strength, and then use that calculation to say that since Luke beat Vader then Luke has to be Y strength. And that is why he totally should be able to beat Character A from this other franchise.

How you use something reveals a lot about why you value it.
Referring to the bolded bit, this is not true in my experience. I have been into fanfiction to varying extent over the years and canon is almost always used in these communities that are creating fanfic from a book series, or single book or a TV series. The use fanon to distinguish fan accepted "facts" from canon facts.
 

Alzrius

The EN World kitten
If people would be happier with a different paradigm? Then why shouldn't I think that they might benefit from changing how they view something like this?
Because it's their decision as to what makes them happier, not yours. As an aside, I saw the subsequent paragraph where you said "don't answer this," but I felt that an answer was warranted. At the end of the day, this discussion comes down to what people find worthwhile, and I personally don't see the moral dimension involved with telling someone that what they find worthwhile is wrong (with the usual caveats about not hurting yourself or others, etc.).
See, but this does tie into the issue, doesn't it? Because by searching for canonity and then figuring and declaring "this is canon" you are trying to remove that from other versions of that property. You are trying to find which version of the property is the "real" one, which is a pointless endeavor because they are all real.

The fact that you see the reality of some of these properties and say that it is an attempt to undermine your understand of canon, just shows how deep this goes. You feel like there has to be a true and canon version of Sherlock Holmes, but that misses the entire point of the Sherlock IP as it currently stands.
I don't believe that figuring out what's canon and what isn't "removes" the things that aren't canon so much as it confirms the things that are. I suppose you could say that's the difference between the glass being half-empty and half-full - which I suppose is this entire conversation in a nutshell - but to me (and, I think, a lot of the people who place an importance on canon), it's not so much about ruling stuff out as it is an investigation of what can help us understand the externalized framework whose existence is the draw (for that mode of engagement). It's not that canon is being "removed" from those properties, but that they're understood to never have had it in the first place, barring instances where something is de-canonized.
And I was using it as "judging value" which I thought was obvious.
In that case, it goes to show that there's still miscommunications occurring, and that a better way to frame the discussion is necessary. Judging the value of something is inherently relative (at least in terms of what's qualitative), and since everyone will do so on their own, there's no real basis to back up a sentiment of "if you abandoned your own judgment of value and adopted mine, you'd be better off for it." (At least with regard to what constitutes modes of engagement with various areas of imagination.)
Ah, I thought it was clear in the context. Anderson is one of the writer's for the Star Wars Expanded Universe. In fact, he was one of the three major writers for it, as a very cursory Google Search showed me.

Which is why I thought you were dodging, because what he wrote was considered canon, and then was considered not canon. And it ties directly into these questions. If I read his work when it was canon, should I consider that experience differently now? If I go to read it now, has something about his stories changed? How should I consider his work, once canon, then not?
As "should" questions, these are inherently personal to you, and aren't something I can answer. Part of that is because it depends on your mode of engagement (i.e. you can read his work for entertainment without caring about canon, or you can read it for a greater understanding of the wider Star Wars canon; in the case of the latter, that will radically change depending on whether it's currently held as part of the canon, whereas in the former case that won't matter at all).

To put it another way, I'm trying to explain what (I think) canon is and how that particular mode of engagement functions. The value derived from it isn't part of what I'm discussing, because that's not something that can be rationalized or justified. "I like it" is reason enough on its own.
If a person recommends that I read a book because of the cover art, and then I buy a version with different cover art... have I fundamentally bought a different story that they didn't recommend? Sure, people can like things for whatever reason they want, but there are aspects of reasons people can like something that are arbitrary and are generally considered not vital. You can enjoy a meal more or less if the body of the fork is straight or wavy, but do you not think it would be strange to rate a meal poorly and say the chef did a poor job because the fork was the wrong type?

You insist, repeatedly, that being canon is a value for people. That being canon is something that matters. But why? I can tell you why well-written characters are important to a story. I can tell you why a strong and engaging plot is important. Why a well-built and consistent world is important. Why strong prose that flows well is important. I can't tell you why official canon is important. I can't make an argument that supports it.
I'm having a hard time figuring out why my previous answers haven't helped you understand the answer (or at least, my answer) to this question, because that's what I've been saying since I first replied to you in this thread. Canon is important because it establishes a facet of realism for an imaginary framework, and in doing so makes it more appreciable. The manner in which it establishes that facet of realism is by imbuing it with an externality - and, as a result of that, an inability to personally alter it - which gives it a stability akin to how we perceive the real world (which is also something we can't change simply by willing it to be so, unlike a realm of imagination). That inability to alter it is because the canon is governed by an authority who maintains the exclusive ability to make further changes to the canon body of the total framework.
And the people defending it are saying it is important.. because it is important, but it isn't only that it makes it "official" and "right" but that seems to be the only part of it that changes or seems to be under attack. Your "modes of engagement" was an interesting take, but as we dig down into it, it seems more and more that your position is that people can't enjoy reading a story or a history of lore, unless it has an official stamp from the IP holder saying it is definitely the most true. And that is a bizarre position to me.
If that seems bizarre, that's because you're reading into what I'm saying rather than what I'm actually saying; to make this absolutely clear, in no way am I stating that people can't enjoy something without it being canon. For one thing, I've presented to you repeatedly that you can enjoy a story or a history of lore if it's not canon; you just won't appreciate it if the mode you're engaging in it with is "learning more about the canon." You can still enjoy it through other modes of engagement.

But if you elect to engage with something through that particular mode (i.e. canon), then a work which isn't canon will likely have little to offer you. (But only via that particular mode.)
A strange take because if the author decides it is no longer canon... that is still an externalized and grounded nature beyond what the reader can personally alter. The author declaring something non-canonical doesn't change that aspect of canon. In fact, by changing something that the reader can't, it demonstrates that externalized nature.
Even leaving aside the issue of whether or not the author is the one who makes that determination (which isn't always the case), a non-canon work is not externalized and grounded when you're looking at its integration into an established canon. That's what makes it non-canon to begin with; by lacking that particular designation, it can no longer be relied upon to help inform anything about the greater body of imagination to which you're appreciating.
And I have no idea what you mean about "the parts of the world the reader can't see".
I'll refer you back to my original post on this topic, where I said the following:

In her book Why We Read Fiction: Theory of Mind and the Novel, Lisa Zunshine posits that reading, like writing, is inherently a creative act. The reason for this boils down to how we fill in the "gaps" in what's there; that we read between the lines to a far greater degree than is commonly acknowledged. That is, that while we might read a passage about a knight charging a dragon, we're imagining the various details that go unwritten in that passage: about the fear the knight is feeling and how they're dealing with it, or perhaps that they're excited rather than afraid, or perhaps that they're filled with a quiet resignation, experiencing neither excitement nor dread.

That's the part we can't see, and is what canon helps to establish. By adding that element of realism to an imaginary realm, it makes it easier to imagine the parts that haven't been established, and in that way abets imagination.

That's not how things work. The only parts of a novel or written work the reader can't see are the things the author hasn't written, and the canon is what they wrote. I suppose you are thinking of "the shape of the void" where the written material makes a shape around something you can't see, but that doesn't mean you understand it, that just means you can make guesses about what is in there... which doesn't mean you are right.
Again, it's not about being right. Imagination isn't a question of right or wrong; canon is ultimately in service to imagination because by defining various parts of the imaginary world, we can better imagine the parts that haven't been grounded yet.
I'm using it because you have made a point that this is about value. While you seem to have clarified that you want to only discuss that people hold values, but there is a flip side to that that I am pointing out. Value of the work. The value of characters. The value of continuity. The value of canon.
Like all values, those are personal in nature, and so have no metric by which they can be judged, nor do they have any need to be rationalized. That's not a flip side, that's the same thing I was pointing out previously. You can try and maintain that a particular work is "good," but at the end of the day that's a value judgment which lacks any objective means of measuring, even when there's broad consensus.
So, I found it bizarre that you wanted to go forward and rank canon in tiers. By definition that would mean that some works are more valuable than others. Some canons are more valuable. Which, would also tell people that there is an expectation that they should value those higher tiers more.
You're misunderstanding; I never wanted to rank canon in tiers. You were the one who postulated that there would be multiple iterations of canon for the same properties; I pointed out that doing so would cause ambiguity because some sort of ranking system a la tiers seems like - if not an inherent state of that - then a natural consequence of it. It's not something I find desirable, or particularly useful. Canon is, as I see it, binary, and works best that way.
Which isn't how that works for many many IPs. There isn't a clear "canon" "not canon" distinction. Your model doesn't cover the reality of many situations.
I disagree; the model works even when the dividing line between canon and non-canon isn't clear. It's just then a task of figuring out how to dispel that ambiguity.
But it is something that appears to weaken your argument. You are arguing for canon, on the basis that canon existed in 3.5 and 5e... but that skips the canon that existed in 4e.
Except it doesn't weaken my argument, because the example wasn't comprehensive; I mentioned two different editions offhandedly, and you're the one reading something that isn't there into my not mentioning another one. The canon for 4E isn't "skipped" skipped because I didn't mention it; it still fits within the framework that I've previously laid down (in fact, that was part of why 4E had such a tumultuous reception).
Which, is actually a big thing to discuss. Maybe not you in particular, but many many people feel like 4e broke Canon and was therefore bad. In fact, many people ignored, skipped, and otherwise dismissed 4e. They would be, by one argument, dismissing canon. And that raises a question, if those same people are now complaining about things being declared non-canon... an act they already committed themselves by declaring 4e non-canon.
That disparity is resolved by recognizing that those people can't declare 4E to be non-canon; that's not their declaration to make, as per what I said previously about the external nature of canon and its governance by an authority outside of yourself (in the general sense of "yourself"). People didn't like that 4E de-canonized a lot of lore for various D&D campaign worlds (by way of introducing retcons which were incompatible with the older material). If some people chose to disregard that in their games, that's absolutely their decision; their games are not beholden to canon because they're not a part of the canon.
And, yes, you've said canon is more than the stamp of approval, but you've also said we need a new word for "everything that is canon, except the stamp of approval by IP holder". That stamp of approval is what makes canon different from that other term we have not declared yet. It is, by your admission, what makes canon canon.
It's part of what makes canon canon, which is also something I've said before. It's essentially a conceptualized version of the Anna Karenina principle, where if even one step in a multi-step process fails, the entire process fails. Now, leaving aside loaded terms like "failure," that's a good way of looking at the necessity of authoritative governance over canon. It's one part of the issue, but not the solely-defining part. And if something has everything else except that, then we can't call it canon - we need a different term for it.
But canon is binary. It either is, or it isn't. And it is external and only alterable by the IP holder.

How do you engage with that? The only engagement is knowing that it is canon. That is the only thing that you can do, acknowledge that it is canon. That isn't engagement. That is an acknowledgement of status.
The engagement is that it becomes a springboard for imagination regarding the parts of the imaginary world that you can't see. It's essentially the "boundaries spur imagination" idea, in that the more defined a particular work of imagination is, the more you an extrapolate out from it. Canon denotes what aids in that extrapolation.

Now obviously, people can and do introduce their own aids in extrapolation (e.g. "what if?" stories, crossovers, alternate universes, etc.) and there's nothing wrong with that. It's just that a clear determination of canon helps to establish the baseline.
I'm not trying to say there is something wrong with it.

What I am saying is that going forward with "there is only one canon", and canon is different from our other term only by the official stamp of approval and making "it is canon" an entire type of engagement all circles around a single idea.

That the official stamp of approval is somehow important. To the point that a multi-billion dollar companies story, and a well respected author's story, are both "lacking" canon, because canon is something that can only be held by a single individual. And therefore caring about that is caring about who has "the right" to continue telling the story. Which is a bizarre way to approach art, and a truly bizarre way to approach TTRPGs where the entire point is that each table tells their own story.
The "official stamp of approval," as you term it, is important, because it remains a part of what makes the canon what it is. Note that this authority isn't something that necessarily rests with a single individual: I mentioned in a previous post that it can rest with a corporate entity, which can make for some ambiguity in figuring out if something offered by a single individual within that entity can determine canon or not.

Regardless, while you might find that approach "bizarre" to you, a lot of other people don't. (Though, again, they don't really approach tabletop gaming that way, as it's a different mode of engagement.) To them, it's important, and I don't think there's anything wrong with that.
 

Chaosmancer

Legend
I disagree with your reasoning. Those fans super invested will have read up on those events before. Those fans with above average interest will read up on those events afterwards. And then the average audience doesn't care enough and has missed ordinary episodes inbetween anyway. So for them it's just one more thing they're not aware of and don't care much about

As a person who has invested into shows, only to some random and confusing cameo come in and mess up the story, to force me to go back and try and figure out what that was and why it happened and what they are talking about?

That isn't a good thing.

I've actually got an interesting situation going on right now that plays into this. I'm a fan of My Hero Academia. Pretty big fan. Watch all the episodes of the Anime. But, recently, I wanted to go ahead and start owning the Manga. I am a big fan, and I like owning the books as well, something I do rarely, but I do try and do.

I knew where I had left off in the show, so while waiting for the new season, I started reading up. Only... right at the point I had stopped at the show, in the manga there was an entire scene involving the reveal of a new villain that hadn't happened. I thought that was weird, but I'd caught up, so I started watching the next few episodes of the show.... and that reveal never happened. In fact, they had some scenes that hinted at something but that from what I knew from that reveal made no sense.

So I went back and read more of the Manga. Chapters 214 til 241, nearly thirty chapters were just... skipped.

Now, if I hadn't decided to start reading the Manga, I likely... still would have been confused. We knew that one character was secretly investigating one villain group, but now they are working with another. It would have been jarring. We get a hint that they two combined, but we have no context for that.

Additionally, I know that in the massive fight that those 30 chapters represent, major changes happened to the villains. Things that alter them fundamentally.

Now, there is a tension and a potential problem. The Canon isn't changing. The events from the Anime happen exactly as portrayed in the manga, They are just skipping events. Which is a continuity problem, and depending on how they handle this, it could be fine, or it could be a massive problem, where suddenly people are doing things they can "canonically" do, but that the people who have been following the show have no idea why they can do that.

And, no, I don't think going back after that jarring shock and trying to look up "why did this happen, what am I missing" is a good thing. It is actually a terrible thing, because it places the burden on the consumer to make things make sense. And this isn't a canon issue, as I said, the canon is being 100% maintained.

I think their solution is going to be a flashback, but this sort of "the truly dedicated fans will seek out the answers" is a terrible methodology. Because it means that you are creating tiers of fans, and only the "real fans" get the whole story.
 

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