• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D (2024) replacing Constitution with Energy

le Redoutable

Ich bin El Glouglou :)
I : Intuition ===> I ( Intuition is the art of generating Encounters, using appropriate Challenge Ratings )
II : Prestige ===> P ( the perfect warriors resolves encounters with no use of weapons )
III : Energy ====> E ( Classes using Energy stat have spells )
IV : Alchemy ===> A ( Alchemy looks like Saving Throws management )
V : Might =====> M ( falling into traps with Might ( remember AD&D 1st Ed a Paladin in Hell ? )
VI : Resources ==> R ( Classes using Resources stat have skills )
 

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le Redoutable

Ich bin El Glouglou :)
Intuition : 5 types of Challenge Rating
Help
Smartness
Override
Fight
Luck


Energy ; 5 types of Magic
Magic-User
Druid
Necromancer
Illusionist
Bard

Alchemy : 5 types of Defense ( from Champions 4th Ed )
Energy
Physical
Power
Mental
Flash

there are also the psionics Atttack and Defense modes

Psionic Attacks :
Psionic Blast
Mind Thrust
Id Insinuation
Ego Whip
Psychic Crush

Psionic Defenses :
Mind Blank
Intellect Fortress
Tower of Iron Will
Mental Barrier
Thought Shield
 

le Redoutable

Ich bin El Glouglou :)
Prestige ===> Psionic Defenses :
Mind Blank
Intellect Fortress
Tower of Iron Will
Mental Barrier
Thought Shield

Resources ===> Psionic Attacks :
Psionic Blast
Mind Thrust
Id Insinuation
Ego Whip
Psychic Crush
 

le Redoutable

Ich bin El Glouglou :)
about Might : is this Might and Music, or Spirit of Adventure ?


IxII Intuition x Prestige Ranger
IxIII Intuition x Energy Magic-User
IxIV Intuition x Alchemy Cook
IxV Intuition x Spirit Paladin
IxVI Intuition x Resources Ninja
IIxIII Prestige x Energy Bard
IIxIV Prestige x Alchemy Hunter
IIxV Prestige x Spirit Ruler
IIxVI Prestige x Resources Merchant
IIIxIV Energy x Alchemy Druid
IIIxV Energy x Spirit Necromancer
IIIxVI Energy x Resources Illusionist
IVxV Alchemy x Spirit Brute
IVxVI Alchemy x Resources Monk
VxVI Spirit x Resources Champion

at this point, we have
I : Intuition ===> I
II : Prestige ===> P
III : Energy ====> E
IV : Alchemy ===> A
V : Spirit =====> S
VI : Resources ==> R
 

le Redoutable

Ich bin El Glouglou :)
no; it was just a test to help me understand that I am on the Road

IxII Intuition x Prestige Ranger
IxIII Intuition x Energy Magic-User
IxIV Intuition x Alchemy Cook
IxV Intuition x Might Paladin
IxVI Intuition x Resources Ninja
IIxIII Prestige x Energy Bard
IIxIV Prestige x Alchemy Hunter
IIxV Prestige x Might Ruler
IIxVI Prestige x Resources Merchant
IIIxIV Energy x Alchemy Druid
IIIxV Energy x Might Necromancer
IIIxVI Energy x Resources Illusionist
IVxV Alchemy x Might Brute
IVxVI Alchemy x Resources Monk
VxVI Might x Resources Champion

at this point, we have
I : Intuition ===> I Encounter Types
II : Prestige ===> P Psionic Defenses
III : Energy ====> E Spell Casters
IV : Alchemy ===> A Defenses like in Champions 4th Ed
V : Might =====> M
VI : Resources ==> R ==> Psionic Attacks
 

le Redoutable

Ich bin El Glouglou :)
arf! ce que je peux être crétin, quand même !

in Psionic Attacks there is the word Attack ( sans blague ? )

at this point, we have
I : Intuition ===> I ==> Encounter Types
II : Prestige ===> P ==> Psionic Defenses
III : Energy ====> E ==> Spell Casters
IV : Alchemy ===> A ==> Defenses like in Champions 4th Ed
V : Might =====> M ==> Psionic Attacks
VI : Resources ==> R ==> Skills
 

le Redoutable

Ich bin El Glouglou :)
Saving Throws versus Champion's Defenses
Paralyzation/Poison/Death Magic ===> Power Defense
Petrification/Polymorph =========> Physical Defense
Rods/Staves/Wands ============> ( by default ) Flash Defense
Breath Weapons ==============> Energy Defense
Spells =====================> Mental Defense
 

Weiley31

Legend
Thursday just about did not want me to pay my rent today. Almost EVERYTHING happened today to make that entire thing an endeavor today.
 

Ancalagon

Dusty Dragon
The basic idea seems to be, compare the D&D abilities with the aptitudes of other gaming systems. After correlating them saliently (such as rethinking Constitution as more like yogic energy), present a symmetric game design that permutes the abilities, then sketches out a character concept for each combination.
I pieced that together - but I question if that is actually good game designs. It always ends up with some of the classes feeling kinda ... forced. A lot of the suggestions of the OP seemed like this - like clerics being "like necromancers" or wanting to merge assassins and necromancers for some reason.
 


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