D&D 5E [Legendary Games] Aegis of Empires Adventure Path for 3 Systems - and Latin American Monsters FREE Preview!

LegendaryGames

Adventurer
Publisher
Last summer, we launched the incredible Aegis of Empires Adventure Path Kickstarter project, a 600-page masterwork by award-winning author Greg A. Vaughan and his team set in the fabulous Lost Lands campaign setting Greg developed over a decade at Necromancer Games and Frog God Games. We created this spectacular saga for three systems - DnD 5E, Pathfinder RPG, and Pathfinder Second Edition - and now all three are available FOR YOU! If you're looking for urban mysteries, weird happenings, epic journeys, lost cities, visions of madness, and unspeakable horror, you'll find it all between these pages, along with tons of new monsters, magic items, spells, and more, all set against the backdrop of a vividly detailed campaign world. You'll need to use strategy and cleverness (and of course some good-old-fashioned hacking too) to survive this legendary adventure saga! Grab your copy today at the links below!

Aegis of Empires Adventure Path (5E) - Legendary Games webstore, Open Gaming Store, Paizo, DrivethruRPG

Aegis of Empires Adventure Path (Pathfinder RPG) - Legendary Games webstore, Open Gaming Store, Paizo, DrivethruRPG

Aegis of Empires Adventure Path (Pathfinder 2E) - Legendary Games webstore, Open Gaming Store, Paizo, DrivethruRPG

And if you've ever wanted a behind-the-scenes look on the creation of an epic of this scope, check out the story behind the story, with outtakes, alternate versions of events, and hidden secrets along the way!

Aegis of Empires Design Journal - Legendary Games webstore, Open Gaming Store, Paizo, DrivethruRPG

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We are also gearing up for our next incredible Kickstarter project, and just like the amazing Aegis of Empires Adventure Path was created for three systems - DnD 5E, Pathfinder RPG, and Pathfinder Second Edition - so too will our next amazing project, Boricubos: Latin American Monsters and Adventures! We are preparing for launch on Tuesday, August 17 (ending September 16), and to whet your appetite we've prepared an 11-page PDF Latin American Monsters (5E) FREE Preview, and we're working on another FREE preview PDF of the companion volume, the Boricubos: The Lost Isles campaign setting! Check out the full table of contents we hope to create if we hit our stretch goals, but this book will include a minimum of 80 monsters from Central and South America and the Caribbean, created with a diverse team of nearly 20 Latinx authors and artists, including lead designer Miguel Colon! We hope you will love these books as much as we do, and you can sign up to our Kickstarter preview page right here and get ready for our new launch date on August 17!

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LegendaryGames

Adventurer
Publisher
Is the hardback for Aegis of Empires available? Any places that will carry it?
Definitely! You can get the hardcover of any of the three versions at the links above to the Legendary Games webstore.

You also can order from DrivethruRPG or the Open Gaming Store links above, though we encourage you when possible to shop directly with our webstore as it allows us to pass on the most royalties to our creators (DTRPG takes a 35% cut and Open Gaming 20%), but if either is your favorite place to shop then by all means buy it where you like!
 


LegendaryGames

Adventurer
Publisher
@LegendaryGames

I am interested in mythologically-accurate creatures from Spanish and Latino folkbelief. Are these?
Latino folklore, yes! Not so much Spanish, other than creatures that were borrowed from Spanish influences on those cultures (and certainly those influences are seen in the folklore of many of the monsters of Central and South America). We've got nearly 20 Latinx authors and artists on the team either living in or with roots in 10 countries across Latin America and applying a critical eye to the creatures we've developed.

Many (maybe even most) real-world myths and legends have multiple versions, sometimes with slight variations from country to country or even across subregions within a country. We discuss this issue in the introduction to the book and also include a number of sidebars scattered throughout the book where appropriate to discuss some specific issues related to certain creatures and their lore. Here's an excerpt from that section:

The creatures in this tome were drawn from cultures across Latin America and, in a few cases, beyond. If you’re working to evoke a fantasy version of a particular culture in your campaign, you can use this list as a guide. In all cases, however, this guide is necessarily incomplete, since many of these creatures exist across cultures and have evolved and changed over time. For example, the duppy of Jamaica and Barbados is called the jumbie in many other islands of the Caribbean, and both trace their roots to West African ghost legends. The being called madremonte (sometimes also called marimonda) in Colombia is very similar to the sayona of Venezuela (though we’ve chosen to develop them as two separate RPG monsters in this book), as well as to La Tunda and La Patasola. The mapinguary of the Amazon are sometimes also called the kida harara, segamai, or kida so’emo in other parts of Brazil, owhuama in Venezuela, or jucucu in Bolivia. The seductive siguanaba of Guatemala is the sihuanaba in Costa Rica, cegua in Nicaragua, and sucia in Honduras, sometimes with slight variations as to whether she is a ghost or a demon, and each one shares much in common with the llorona of Mexico.

Creating monsters for a fantasy game is about drawing inspiration from exciting and interesting stories in the real world and from fantasy and fiction. This book is a gaming supplement, not an academic treatise, and shows the places where we drew inspiration for exciting and interesting monsters you can introduce into your campaign, with the abundant caveat that the cultural DNA of some of these creatures comes from across Central and South America and the Caribbean rather than having a single clear and distinct source in folklore and mythology. We hope you enjoy the creatures we’ve created, and if you feel inspired dig deep into these fascinating cultures and create your own. This book only scratches the surface of a world of adventure.

Note: In real-world legends, many creatures represented here have the gendered article ‘el’ or ‘la’ appended to their names, as they typically represent a unique legendary creature. As RPG monsters, none of these creatures are unique (save perhaps for Xipe Totec, if you wish for him to be so), so we have dropped the article just as RPGs drop it for creatures like Pegasus, Medusa, and so on that are unique figures in Greek mythology but just another type of monster in RPG rules.
 

Yaarel

He Mage
It looks great!

This book is a gaming supplement, not an academic treatise, and shows the places where we drew inspiration for exciting and interesting monsters you can introduce into your campaign, with the abundant caveat that the cultural DNA of some of these creatures comes from across Central and South America and the Caribbean rather than having a single clear and distinct source in folklore and mythology.
I understand this is non-academic, translates into a gaming genre, and is sometimes a cross-cultural theme rather than a specific story. But it does try to stay authentic to the original stories?

In any case, just the fact that you can distinguish between the various traditions by name, is already a good sign!

I am looking forward to this.
 

Definitely! You can get the hardcover of any of the three versions at the links above to the Legendary Games webstore.

You also can order from DrivethruRPG or the Open Gaming Store links above, though we encourage you when possible to shop directly with our webstore as it allows us to pass on the most royalties to our creators (DTRPG takes a 35% cut and Open Gaming 20%), but if either is your favorite place to shop then by all means buy it where you like!
Thanks for he reply. Are all the copies print on demand or are Offset printed versions available?
 

LegendaryGames

Adventurer
Publisher
It looks great!


I understand this is non-academic, translates into a gaming genre, and is sometimes a cross-cultural theme rather than a specific story. But it does try to stay authentic to the original stories?

In any case, just the fact that you can distinguish between the various traditions by name, is already a good sign!

I am looking forward to this.
Absolutely. That's why we engaged such a vibrant and diverse team of authors and artists for whom these stories are near and dear to their hearts, to make sure that - inasmuch as it's possible in a gaming supplement - the lore of these creatures conforms to what you'll find in the real-world legendarium for each creature.

I actually had a fun conversation a few days ago at a party with a woman from Brazil and we happened to talk about jobs and work as you often do at parties and I mentioned this book project coming up. We ended up talking about some of the folk stories she grew up with, which included several of the monsters in this book like the boiuna, curupira, and saci perere!
 

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