Chaosmancer
Legend
Do you think druids are underpowered like dual wielding?
If you want to make it about mechanical power, let me ask this.
If I have a land druid with Tasha's new rules and a Cleric of Light or Tempest or whichever you want with Tasha's new rules. What makes the druid so much more powerful that their AC must be reigned in? You want to make this about mechanics and powergaming, so what about the Land Druid do you think was so powerful in comparison to the Cleric that the designers are wrong about the fact that this restriction has nothing to do with mechanical power?
Yes, I don't think the limitation is stupid. You bizarre strawmen about druids wielding iron stave and having four metal prosthetic limbs are utterly unconvincing as they simply are not things that would happen in the first place, at least not commonly enough that it would matter.
"I don't think this is common enough" has no bearing on whether or not the rules prevent it from happening. It isn't a bizzare strawman it is the entire point. Druids don't have restrictions on using metal in any way shape or form, except picking up a metal shield (which is mechanically identical to a wooden shield) and wearing metal armor.
If you want this rule to be representing some deeply held religious belief, of themes of the druid who despise metal... then it fails. Utterly and completely. Based on the single fact that they can use metal, just not in two highly specific ways. I don't care that you don't think it will ever come up. The point is that the rule fails its intended purpose if the purpose is to force druidic players to reject metal.
Furthermore, I don't think druids are underpowered, they don't need a AC buff. They're one of the most powerful classes in the game.
I'll reiterate the cleric question. They are also one of the most powerful classes in the game. Very similar to druids. They are allowed to use metal armor. If this was a balance question, if Druids would become too powerful if they were allowed metal armor, then you could point to that, but the designers have specifically stated, there is no mechanical power balance here. None.
But hey, if it is not about powergaming, then certainly you would be fine with you druid getting to wear a metal armour that has rules of hide armour? Good compromise?
You making up an entirely new type of armor just to prove a point? I'd seriously question why you would insist on making sure that if I was wearing metal armor it must only grant an AC of 14 and no higher. It seems like a pointless exercise for something that has no mechanical power balance to it.
Heck, you do realize that Hide armor is just crappy Studded Leather, right? So, I'd thank you for backing off of the stupid metal restriction, then likely move on and find someone who is less dead-set of virtue testing me to make sure I'm not a "bad seed" type of player. I mean, oh no, what if I would want to play a fighter who uses PAM AND Sentinel. The horror. Or I might dare to play a wizard.