Hexmage-EN
Legend
I remember in the very first game I ever DM'd (back in high school) the party was captured by bandits. When they broke out they chose not to save the fellow prisoners, but jab at them in their cells with spears for a bit to scare them before leaving them behind (though they did take care of the bandit problem...violently). In another session a player got a bag of tricks and kept throwing the animals he pulled out of it into a pit of acid until he got a weasel. In the first 5E campaign I DM'd, one player got mad at a quest giver and set him on fire for not paying more, while later on another killed a small group of non-combatant mephits because she thought the creatures were annoying. In my current 5E campaign a player who was supposed to be tailing a suspected serial killer instead essentially started helping her secure a new mark until the party cleric interceded (player of said cleric later refused to heal a dying NPC who had spread rumors about them).
In my experience so far, most of the time players have their characters act nice so long as its convenient. When they get the whim and feel there will be no consequences, though, they can go full GTA and engage in wanton violence or thievery for fun. The PCs in my current campaign have been fairly well-behaved compared to previous ones, possibly due to focusing it on a recurring central location full of recurring NPCs rather than have the party be wanderers constantly meeting new NPCs.
I'm curious if others have had similar experiences, or if they have perhaps been in or DM'd for more consistently morally upstanding parties.
In my experience so far, most of the time players have their characters act nice so long as its convenient. When they get the whim and feel there will be no consequences, though, they can go full GTA and engage in wanton violence or thievery for fun. The PCs in my current campaign have been fairly well-behaved compared to previous ones, possibly due to focusing it on a recurring central location full of recurring NPCs rather than have the party be wanderers constantly meeting new NPCs.
I'm curious if others have had similar experiences, or if they have perhaps been in or DM'd for more consistently morally upstanding parties.
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