Scott Christian
Hero
I generally start with narrative: I personally just go through notes of hikes I have personally done or read about. Abbey for harsh inspired desert-style travel, Bryson for humorous Appalachian style-travel, Muir for awestruck Cascade style-travel, Theroux for mosquito swamp inspired travel , Melville for ocean inspired waxings, etc. Whatever fits. I take a line or two that is really appealing and sometimes try to build around that.
I add a "scene." A lost satchel of letters sitting on the trail or road, catching a couple laughing in a field of wildflowers, seeing a bear and realizing it's a momma with cubs, hearing a songbird follow you and sing a unique song that is entrancing, eyeing a group of caribou way off in the distance, having an interesting NPC, like a landscape painter or naturalist philosopher, join them on the road to add to the setting, etc. Basically, something grounded in reality that promotes worldbuilding.
This is a great time for characters to interact with each other and provide little clues or pathways to something that the characters might follow in the future. For example, the adventurers stop for the night at a winery and see the same laughing couple show up. Their interactions (or lack of interactions) with them might lead them to understand that the woman is royalty and having an affair with her bodyguard in private.
I have found things like this to be more memorable than running across a random monster.
If I do have an encounter, it is generally only there to promote the storyline the adventurers are following, or to show that the path or road they are taking is extremely dangerous. (For the record, I have always had trouble with a well-trodden road between two populous areas always being under attack by rogue monsters. If it had a problem, there would probably be a group hired to take care of such things.
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I add a "scene." A lost satchel of letters sitting on the trail or road, catching a couple laughing in a field of wildflowers, seeing a bear and realizing it's a momma with cubs, hearing a songbird follow you and sing a unique song that is entrancing, eyeing a group of caribou way off in the distance, having an interesting NPC, like a landscape painter or naturalist philosopher, join them on the road to add to the setting, etc. Basically, something grounded in reality that promotes worldbuilding.
This is a great time for characters to interact with each other and provide little clues or pathways to something that the characters might follow in the future. For example, the adventurers stop for the night at a winery and see the same laughing couple show up. Their interactions (or lack of interactions) with them might lead them to understand that the woman is royalty and having an affair with her bodyguard in private.
I have found things like this to be more memorable than running across a random monster.
If I do have an encounter, it is generally only there to promote the storyline the adventurers are following, or to show that the path or road they are taking is extremely dangerous. (For the record, I have always had trouble with a well-trodden road between two populous areas always being under attack by rogue monsters. If it had a problem, there would probably be a group hired to take care of such things.
