mrpopstar
Sparkly Dude
Isn't the rain catcher cool, though!they've bought a rain catcher and have a goliath. As I've said before, they've got two outlanders, so one can forage while the other notices threats.
Isn't the rain catcher cool, though!they've bought a rain catcher and have a goliath. As I've said before, they've got two outlanders, so one can forage while the other notices threats.
But it can be. It's not my personal favourite aspect of RPGing, but sometimes it looms large.To be honest, that's kinda the heart of the problem. Exploration is never really a goal in and of itself.
One pound may be how much one needs to eat, but it's not what it weighs to carry it around, and that's the point of the discussion here. The Adventuring Gear table on PHB p.150 is very clear: Rations (1 day) cost 5sp and weigh 2 lb. Maybe the extra weight is from packaging, like to keep it fresh, keep out pests, and/or keep the scent from escaping (adventurers already smell tasty to monsters; no need to add additional enticing aromas...You know I thought the same at first glance when I went to do the math starting with the ration weight until I looked up how much food is needed on page185 of the phb
at "one pound of food per day" 20 pounds is ten days in a backpackplus whatever they add via sacks larger containers like the 300 pound capacity chest. Like all things in 5e, the way to fix it is not simply to enforce or modify the obvious rule that at first glance should fix the problem. I know this because I've tried that particular "fix" before...
I bet Rations Stores still advertise them as a full 2 pounds, not counting the packaging.One pound may be how much one needs to eat, but it's not what it weighs to carry it around, and that's the point of the discussion here. The Adventuring Gear table on PHB p.150 is very clear: Rations (1 day) cost 5sp and weigh 2 lb. Maybe the extra weight is from packaging, like to keep it fresh, keep out pests, and/or keep the scent from escaping (adventurers already smell tasty to monsters; no need to add additional enticing aromas...).
Like on cereal boxes, the small print on package of rations:I bet Rations Stores still advertise them as a full 2 pounds, not counting the packaging.
Which still does not really change things because there is no limit on the number of containers one can carry and one of those containers has a three hundred pound capacity as noted in the post you quoted. There are a wide array of factors coded into 5e's mechanics to obliviate food & water from being a much of a hardshipOne pound may be how much one needs to eat, but it's not what it weighs to carry it around, and that's the point of the discussion here. The Adventuring Gear table on PHB p.150 is very clear: Rations (1 day) cost 5sp and weigh 2 lb. Maybe the extra weight is from packaging, like to keep it fresh, keep out pests, and/or keep the scent from escaping (adventurers already smell tasty to monsters; no need to add additional enticing aromas...).
First, there is a limit to the number of containers you can carry: your carrying capacity. Note that containers are not weightless. A chest weighs 25 pounds, and not many people want to, or can, carry 325 pounds of gear... in their hands (thus making them unable to wield a weapon, spell components, etc.), unless they specifically rig up some sort of system that allows them to carry a chest as a backpack. Not every part has an artificer or someone good at jury-rigging such a harness.Which still does not really change things because there is no limit on the number of containers one can carry and one of those containers has a three hundred pound capacity as noted in the post you quoted. There are a wide array of factors coded into 5e's mechanics to obliviate food & water from being a much of a hardship
First, there is a limit to the number of containers you can carry: your carrying capacity. Note that containers are not weightless. A chest weighs 25 pounds, and not many people want to, or can, carry 325 pounds of gear... in their hands (thus making them unable to wield a weapon, spell components, etc.), unless they specifically rig up some sort of system that allows them to carry a chest as a backpack. Not every part has an artificer or someone good at jury-rigging such a harness.
Secondly, while I'm sure there are plenty of parties where a player doesn't mind being treated as a pack mule, there are also going to be plenty of parties where the player does mind.
Third, there's another limit to the number of containers you can carry: common sense. Unless you're dressed like a Rob Liefeld character, there's only so much you can strap on you before it becomes silly, and not every party has people who want to suspend their disbelief in this manner.
Sure. A 20-Strength goliath barbarian can carry two mostly-full chests. And have no hands left to do anything else. If the goliath wants to act as a pack mule.a 20 strength goliath can carry six hundred pounds due to powerful build. Add the right barbarian choices and it doubles again. The 25 pound weight of that chest is not a notable burden. Saying "common sense" container limits is all well and good, but when "one" container that container plus contents is barely over half or barely over a quarter of your carrying capacity it's reasonable to wonder what point your trying to make. "Sorry bob it doesn't make sense that you can carry one container"