MichaelSomething
Legend
When you think about it, non-humans would have trouble understanding human culture...
But those four traits could equally apply to Ogre or Saurian or Leonine or Loxodon, so whats the real beefy flavour of Minotaur that make it stand out from other big, virile, bestial creatures with mystical origins?
I know you said you were going to an extreme, but I kind of have a problem with this idea. it gets unconfortably close to badwrongfun. A lot of people (me included) prefer to have some options that "don't justify their existence", so we can make them our own more easily. Roleplaying games don't need to have every nook and crany curated and justified, and D&D is big enough to handle a lot of thing differently. One of Eberron's principles is "If it exists in D&D it can exist in Eberron". That doesn't mean it has to be justified in the setting, but that Eberron is open enough for you to put it there somehow. Keith Baker even says that he prefers not to have every race and class justify their existance and impact the world's culture. Sometimes you just want to play a tiny human with hairy foot, and that's ok. @AcererakTriple6 I really like most of your takes in this site, and I think we agree on most things, but I don't understand why sometimes you take the stand of "this shouldn't exist" and in fact it's just something you don't like.To put it bluntly (and fairly extremely): If a race/class/whatever-part-of-D&D doesn't justify it's existence, it may as well not exist.
I meeeean...When you think about it, non-humans would have trouble understanding human culture...
Yeah, when a nonhuman becomes part of a human culture, there might be a learning curve. But nonhumans learn how to be human, just like humans do.I meeeean...
Only to whatever degree they're not accustomed to it.
For example, any non-human that lives in houses rather than wandering around the world without any kind of place to take shelter from a storm would understand what a house is, and recognize the idea of trying to keep it safe, clean, and intact, so wouldn't bust down doors "Because it was in my way? Am I not supposed to do that?" or shatter windows in order to open them.
Any non-human that wears clothing to protect itself from the elements or engage in modesty is going to understand how clothing works and even if they don't know the particular way humans connect or color-coordinate their clothes for fashion, they're not going to be stunned at the idea of "Cloth?! ON BODY?!"
Unless they exist in an entirely anarcho-communist society, non-humans are still going to understand that there are laws and people who enforce them and people who are in authority over other people in a human society... just 'cause, y'know... S'how so many societies work.
The individual customs? Sure. It'd pretty much be no different than flying to Japan without learning about the social faux pas you can commit. You'll step on some toes and be a bit annoying, for sure, but that only works if your culture and the other one have so little contact that you don't know even cute trivia about the other culture involved.
That's another cool thing about Eberron. You are an elf from BRELAND, not an ELF from breland. Your nation is much more likelly to dictate your culture and identity than your lineage.Yeah, when a nonhuman becomes part of a human culture, there might be a learning curve. But nonhumans learn how to be human, just like humans do.