Chaosmancer
Legend
I (hopefully) never said that I made no changes. I said that I would deliver concrete examples as to how I would provide a meaningful or interesting wilderness adventures (again, hopefully). I've made changes to all the pillars, actually. And, with the exception of Ritual Magic, my changes are mostly broad but shallow. I am also an inveterate tinkerer with rule sets. Can't help myself.
An aspect of 5e that I've noticed is that there are really no long term issues. Everything is resolved in rounds. If not rounds, then an hour or two. If not an hour or two, then certainly by the next day. lt takes some effort to inflict a (level appropriate) penalty that is not resolved by the next day after a long rest. I also think that "exploration" wasn't defined by the design team as "wilderness journey" but rather "what is of interest to explore over the next hill".
You never said you would make no changes, it is just that a lot of us are looking at this from the position of trying to change nothing or as little as possible. Our point is that things like ritual magic being included were not accounted for when designing the pillar.
So, when the first move is to remove ritual magic, then yes that aids the future play at that table, but it doesn't really address concerns of how to run the exploration with ritual magic still included.