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Kulan: Knightfall's Heroes of Carnell Game [IC]

Meanwhile, Henry finishes reloading his crossbow and is ready to fire. Bothild drinks down the potion she found as instructed by Gala Redding and then shoulders the dead ranger. The halfling Gala rushes towards Thorvid to take possession of the potions he found and try to determine if they are useful or foul.

"If you are willing, Phar," Sir Ghal says to the paragon elf. "I will accept your offered magic but I should heal first, as well." He looks around at the remaining soldiers. "We could all use magical healing. I doubt that undead bastard is done fighting yet." He looks towards Quinn. "But perhaps you should use your magic on Sir Quinn."

He turns to Ailward. "Once you have gathered the others and many as the dead as you can, get out of here. Tarrak is too strong for you. But I will not force you to flee, but know that staying might mean your deaths. That evil creature might even kill me or Sir Quinn before this fight is over."

"I'm not going anywhere," Henry says. "But I could use some healing."

"That damn witch nearly killed me," Aureus says. "I won't last long without healing, but I'm not going to let that bastard win."

Sir Ghal walks towards Lady Pendour. "My lady, you need to go. Take one of the horses by the cave entrance and ride for Carnell. Take everyone with you that wishes to flee." He reaches out for the potions that Elle gave her. "Please, Elisabeth. I swore an oath to Peregrine protect you with my life, but I cannot do that if you are here under threat from that thing."

She nods her head and hands Sir Ghal the potions. "Very well."

"I must stay and watch over this one until the mummy's fear has left him," Scarborax insists standing next to Tristan. "And my magic isn't used up yet. But we will retreat once he is able to move. He's too heavy for me."

"Wieland get up here!" Sir Ghal yells. "Go get the horses and go with Lady Pendour back to Carnell as fast as you can!"

"I want to stay and fight," Wieland insists. "I just need healing. Well, a lot of it." The young soldier looks like he's going to topple over.

"You are now the only heir to your family's holdings," Sir Ghal counters. "If you fall, your family name will end with your death. I'm not asking you, I'm telling you. Go!"

"And you're the last or the Ebals," Wieland retorts.

"That is not entirely true," Sir Ghal replies. "But I am the Guardian of Carnell. I cannot retreat. You know that as well as I do. Now do as I say."

OOC:
Taking some IC liberties with the rest of the NPCs for the remainder of this round. This means that the only actions remaining are for Quinn and Angus. @Tellerian Hawke has already posted his actions, which be divided between this round and the next, as he has to wait for Caerth's next action. I will post a reply for Angus once @ScottDeWar_jr gets a chance to post his actions for Quinn for this round. It might be wise to drink a healing potion.

Elle found two CLW potions on the corpse of the dead female bard and she gave them to Lady Pendour who gave them to Sir Ghal.

The male dwarf, Thorvid, found a large pouch, filled with several potions, on Crisenth (who is dying but not dead) and Wieland found a single potion on Omen's corpse (she is very dead).

Bothild drinks the potion she found on the ranger's corpse.
Bothild - CLW potion (CL5): 1D8+5 = [1]+5 = 6
Min. healing.
 
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As Maur uses his wand to cure some of his wounds, Quinn decides that he needs to follow suit. He digs out one of his potions and downs the healing brew. It's not much but it should help.

@JustinCase:
Angus kneels down and picks up the scrap of paper that fell out of Tarrak's tube. (He does NOT read it.)

He then asks Caerth to retrieve Phre's phylactery from her remains and fly it to him.
Caerth checks the deep bite that Phre inflicted on him. Its stopped bleeding but it aches and his skin is itchy. He resists scratching at the wound. He almost doesn't hear Angus. He looks down at the destroyed ghast. He grumbles at the thought of having to carry the thing with him while wild shaped. He decides there is a faster way to get the thing down off the ledge. He kicks it off the ledge onto the the cave floor below.

The collection of decaying flesh and bones lands in a messy lump of flesh.

"Help yourself," Caerth says to Angus.

Tellerian Hawke said:
Angus then smashes her phylactery, gets her little scrap of paper, and walks over to one of the standing torches. He then burns both pieces of paper in the flame of the torch.

OOC: Edited after DM reminded me of terrain considerations.
Angus watches as the destroyed ghast hits the cave floor. He moves to Phre and finds that the phylactery is covered in ichor. The centaur pries it off her head and finds it isn't as study as the one that Tarrak had. It is easy to break open. He glances towards the torches, but they are all doused by Maur's spell and haven't been relit. Phar's light spell is illuminating the cave, but there is also the light from the burning form of Phar's summoned elemental

OOC:
@Tellerian Hawke, I'm going to rule that you are having Angus delay until after Caerth acts in the next round, which means your action for this round moves to the next round. Is that okay?

Angus doesn't have enough movement to pick up the scraps of paper, break open the second phylactery, and then move again towards the elemental. If Angus wants to use one of the torches it would have to be relit.

Now, @Scotley could have the fire elemental move to Angus and then the scraps of paper could be burned. :)
 

Eutharic finally recovers from the fear caused by the mummy's despair. The tiny demon isn't used to being that afraid, of anything. "Ugh. I hate undead," it says. It is annoyed to find itself wrapped in vines and grass. It tries to wiggle free from the half-orc druid's spell but the vines and long grass hold the quasit firmly to the ground.

Caerth note the squirming demon. "Stay put and cause no more trouble and we might consider helping your master." Caerth wild shapes back into his dire bat form, which heals some of the damage that phre did to him. The bite still aches and itches.

"Aww, you're no fun," Eutharic mocks but then a vine wraps around the tiny demon's mouth, which acts like a gag.

OOC: Eutharic - DC 20 Escape Artist check: 1D20+3 = [4]+3 = 7
 

Aureus takes back her bow from Lady Pendour and then picks up her sword and sheathes it. She looks back at Wieland. "If you can, come get Meridith and carry her out of here."

"I should get the horses first and bring them down here," the young soldier replies solemnly. "It will be faster than trying to carry each person up this slope."

"There might not be time to carry them all out of here," Aureus notes. "I'll help you, but I need healing too. If Tarrak comes back up out of that chasm and I'm in this state, I won't survive for long."
 

OOC: okay, I am back from exhausting day of work and weekend walking.


Quinn quaffs a healing potion from his satchel and is refreshed from the healing. "Phar, if I may, I would like to have this magic upon me. Maur and I need to finish that beast off." He then starts to distribute his potions
potion 1 of 5: drank
potion 2 of 5: to Sir Ghal with the order to drink
potion 3 of 5: to Angus with the order to drink
potion 4 of 5: to Maur with the order to drink
potion 5 of 5: to himself

each will do 1d8+5 healing

"That is all I have. I was a bit pre-occoupied to be able to distribute those sooner."

OOC: now my feet hurt so much that it was painful to walk ten feet and back [about 3 meters] so I am taking a nap
 

Phar nods and quickly casts the spell to provide the gift of flight to Quinn. "Do be careful. I will try to support your assault with my bow from the edge."

Meanwhile, with no foes left in reach Phar directs the small fire elemental to help with burning the papers. "Should we try to add the bodies of the undead to a bonfire lest Tarrak try to animate them again?"

OOC: Fly cast on Quinn.
 

OOC: okay, I am back from exhausting day of work and weekend walking.


Quinn quaffs a healing potion from his satchel and is refreshed from the healing. "Phar, if I may, I would like to have this magic upon me. Maur and I need to finish that beast off."

ooc: potion 1 of 5: drank
OOC: Reminder to self: this is Quinn's actions for the previous round.


Scotley said:
Meanwhile, with no foes left in reach Phar directs the small fire elemental to help with burning the papers. "Should we try to add the bodies of the undead to a bonfire lest Tarrak try to animate them again?"
The small elemental being shambles over next to Angus and holds out a flaming appendage so that Angus can drop the two pieces of paper into the elemental's fiery form. The elemental seems to crackle with pleasure as the paper burns.

ScottDeWar_jr said:
He then starts to distribute his potions "That is all I have. I was a bit pre-occupied to be able to distribute those sooner."

OOC: potion 2 of 5: to Sir Ghal with the order to drink
potion 3 of 5: to Angus with the order to drink
potion 4 of 5: to Maur with the order to drink
potion 5 of 5: to himself

each will do 1d8+5 healing
OOC: To start to distributing potions to the other PCs/NPCs will take several rounds for Quinn to move and hand each character one of his potions. This will be made easier by all the characters rallying around him. It would be easiest for him to give the next potion to Maur (as a free action), as the two of them are close together.

The next closest is Sir Ghal who will double move back up the slope towards Quinn after Quinn moves down the slope (towards Phar) and drinks his second potion. Sir Ghal won't be able to drink the potion this round as there is too much distance between him and Quinn after he moved down the slope to Lady Pendour in the last round.

(Note that he already has two CLW potions that Lady Pendour handed to him [that she got from Elle], so he doesn't really need Quinn's potion. But he'll take it and use it as he hurt badly.)

Angus will have to move back towards Quinn after the fire elemental moves to him and take the potion in the next round, as he's already acted this round (the delayed action from the previous round).

Quinn can get the other potions to the other characters faster if he double moves but that will mean he will have to wait until the next round to drink his second potion.

It probably should take a lot longer to distribute the potions during combat, but I'm not worry about that. Quinn had already retrieved the potions in the previous round.

ScottDeWar_jr said:
OOC: now my feet hurt so much that it was painful to walk ten feet and back [about 3 meters] so I am taking a nap
OOC: The power of napping! Hope you feel better!

Phar nods and quickly casts the spell to provide the gift of flight to Quinn. "Do be careful. I will try to support your assault with my bow from the edge."

OOC: Fly cast on Quinn.
"I'll do the same." Aureus holds up her bow. "We need to destroy that thing quickly."

OOC:
Checking the movement between Phar and Quinn, the paragon elf cannot quite reach Quinn and cast fly on him since Phar must touch the target of the spell. So, what we'll do is have Phar delay until after Quinn moves to distributes his potions this round. That will let Phar move close enough to Quinn to cast fly on him.

The small elemental stays on the same initiative count, however.
 

Just before Quinn hands Maur one of his potions, the ordained champion watches as Tarrak finishes feather falling to the bottom of the crevasse. After the ghast lord lands, it pulls a second vial from its belt and drains the liquid from it. Tarrak roars in satisfaction and laughs like a maniac.

Maur can also see the rook at the edge of his range of vision. The bird beast continues to eat the dead soldier.

 


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