My take short version:
When I say that CR looks to me like a group of friends getting together and having fun playing D&D what I'm really talking about is the feeling of a shared experience that they seem to have and the content of the play. The "polish" of the game is on a different level, but what they actually do during the game looks a lot like my home game. I don't think it being entertainment doesn't mean that it can't also be a D&D game, they aren't mutually exclusive.
Longer version:
The Mercer effect: nobody should try or expect to be an exact copy. Do your own thing, don't expect to hit the ground running and be a professional DM. See Mercer's own take on this that others have posted.
Matt Mercer's voice acting/characterization: The guy is amazing. But I do learn from him. There are times when I'm watching while exercising, biking or doing chores when I'll stop the show and try to figure out how he does that voice. I'm not saying I'm in his league (few people are) but he does much of it with a relatively small handful of accents along with voice modulation (?) and mannerisms. In part it's how he combines them that makes characters unique.
On that note, I like to do funny voices and I like to think I've gotten decent at it, but I've also worked at it for years. Yes, that sometimes means I'm in a room or in the car listening to someone and mimicking how they speak trying to get the beat and pattern down.
One of the things I've learned (that I mentioned in the other thread) is that since watching CR I've felt more comfortable acting out. Even if that means pretending to be a giant gorilla complete with grunts, vocalizations and screeches.
Dwarven Forge and set pieces: I assume this is where a fair chunk of Matt's prep time goes. The set pieces are cool to look at, but other people have posted pictures of similar things they've done for their home games.
I personally don't care for this kind of stuff, I've tried some options but they just don't add enough to the game for me to justify the prep time or cost.
The players: They're entertaining and more charismatic/eloquent than the majority of players. Are they acting? Of course they are. Isn't that the point of a role play heavy game? That you get to act and play pretend?
But if I look at Jester as an example, she doesn't really have a deep backstory. The fact that the Traveller was really just an Archfey seemed to have come from Matt. I've thrown similar twists at my own players.
The overall game: There are little things that bug me though. Like every time I have to stop myself from yelling at the screen "Grapple can be opposed by athletics or acrobatics! It's not a strength check!" Or saying "If you used initiative cards, it would be a ton easier!"
On the other hand his stories are very cool. He has his own custom world, that obviously has more detailed exposition than most people since there's a literal book. But for what matters? What the players actually interact with? Not that different in scale than my own homebrew world.
Conclusion: If I take an older car and detail it, give it an awesome paint job, make it look all bright and shiny, have I really changed the car? Or is it fundamentally the same car? Are people that play high school or college (American) football playing the same game as the NFL?
Well, yes and no. Same way with CR. The substance of what they do, the types of activities they undertake, the campaigns they participate aren't that different from my own campaigns. Strip away Matt's voice acting and his unlimited Dwarven Forge budget (and time to set it up) and I've been in campaigns where the personal interactions that they have, the type of character development I've seen look familiar.
There's a whole spectrum of games and what actual game play looks like. For example to say that they are never distracted is not true, I catch people looking at cell phones under the table or seeming to browse the web during games now and then. Most of the time my players are as engaged as the CR players although I realize that my experience is hardly universal.
Is it entertainment? Yes. Do I also play my own home game for entertainment? Yes. Would their games look different if there was no audience? To a certain degree, it's likely. Are their games fundamentally different because they have an audience? Based on what I've seen, not really.
It's funny. People say that performance is different when doing it for yourself versus doing it for an audience. While I'm not a professional by any means I have done solo performances in front of 100+ people and to me? Honestly? It felt pretty much the same to me. I was still singing "Bless This House" whether I was in my parent's bedroom (my room was too small and my brother's aim too good) or in an auditorium.
But anyway, now I'm just rambling. If I'm DMing, I'm having fun. I'm also doing for mutual entertainment with 6 other people. I just don't think it would be fundamentally different if it was being recorded.
When I say that CR looks to me like a group of friends getting together and having fun playing D&D what I'm really talking about is the feeling of a shared experience that they seem to have and the content of the play. The "polish" of the game is on a different level, but what they actually do during the game looks a lot like my home game. I don't think it being entertainment doesn't mean that it can't also be a D&D game, they aren't mutually exclusive.
Longer version:
The Mercer effect: nobody should try or expect to be an exact copy. Do your own thing, don't expect to hit the ground running and be a professional DM. See Mercer's own take on this that others have posted.
Matt Mercer's voice acting/characterization: The guy is amazing. But I do learn from him. There are times when I'm watching while exercising, biking or doing chores when I'll stop the show and try to figure out how he does that voice. I'm not saying I'm in his league (few people are) but he does much of it with a relatively small handful of accents along with voice modulation (?) and mannerisms. In part it's how he combines them that makes characters unique.
On that note, I like to do funny voices and I like to think I've gotten decent at it, but I've also worked at it for years. Yes, that sometimes means I'm in a room or in the car listening to someone and mimicking how they speak trying to get the beat and pattern down.
One of the things I've learned (that I mentioned in the other thread) is that since watching CR I've felt more comfortable acting out. Even if that means pretending to be a giant gorilla complete with grunts, vocalizations and screeches.
Dwarven Forge and set pieces: I assume this is where a fair chunk of Matt's prep time goes. The set pieces are cool to look at, but other people have posted pictures of similar things they've done for their home games.
I personally don't care for this kind of stuff, I've tried some options but they just don't add enough to the game for me to justify the prep time or cost.
The players: They're entertaining and more charismatic/eloquent than the majority of players. Are they acting? Of course they are. Isn't that the point of a role play heavy game? That you get to act and play pretend?
But if I look at Jester as an example, she doesn't really have a deep backstory. The fact that the Traveller was really just an Archfey seemed to have come from Matt. I've thrown similar twists at my own players.
The overall game: There are little things that bug me though. Like every time I have to stop myself from yelling at the screen "Grapple can be opposed by athletics or acrobatics! It's not a strength check!" Or saying "If you used initiative cards, it would be a ton easier!"
On the other hand his stories are very cool. He has his own custom world, that obviously has more detailed exposition than most people since there's a literal book. But for what matters? What the players actually interact with? Not that different in scale than my own homebrew world.
Conclusion: If I take an older car and detail it, give it an awesome paint job, make it look all bright and shiny, have I really changed the car? Or is it fundamentally the same car? Are people that play high school or college (American) football playing the same game as the NFL?
Well, yes and no. Same way with CR. The substance of what they do, the types of activities they undertake, the campaigns they participate aren't that different from my own campaigns. Strip away Matt's voice acting and his unlimited Dwarven Forge budget (and time to set it up) and I've been in campaigns where the personal interactions that they have, the type of character development I've seen look familiar.
There's a whole spectrum of games and what actual game play looks like. For example to say that they are never distracted is not true, I catch people looking at cell phones under the table or seeming to browse the web during games now and then. Most of the time my players are as engaged as the CR players although I realize that my experience is hardly universal.
Is it entertainment? Yes. Do I also play my own home game for entertainment? Yes. Would their games look different if there was no audience? To a certain degree, it's likely. Are their games fundamentally different because they have an audience? Based on what I've seen, not really.
It's funny. People say that performance is different when doing it for yourself versus doing it for an audience. While I'm not a professional by any means I have done solo performances in front of 100+ people and to me? Honestly? It felt pretty much the same to me. I was still singing "Bless This House" whether I was in my parent's bedroom (my room was too small and my brother's aim too good) or in an auditorium.
But anyway, now I'm just rambling. If I'm DMing, I'm having fun. I'm also doing for mutual entertainment with 6 other people. I just don't think it would be fundamentally different if it was being recorded.