So the question I am proposing is this: How will Critical Role Season 4 be Critical Role?
Well, what unifies the previous seasons? What traits do they share that make them Critical Role seasons as opposed to other APs that the Critical Role studio has released up to this point?
1) It's D&D. (For the pedants who may wish to speak to the origins of the game they are playing, we are only speaking about the public facing campaign, not what they privately played before.)
Specifically, for me, the whole "Nerdy-ass voice actors that play D&D."
Agreed.
3) The setting backdrop is Exandria, a setting Mercer developed.
Interestingly, I don't feel like I strongly associate Exandria with Critical Role. I know all 3 campaigns take place in the same world, but the main locations felt different enough.
4) The players around the table are mostly consistent of a core group. People have left and been added and there have been guest players, but the core has endured.
5) Campaigns are drawn out. They take years to play out in their entirety.
6) The Campaigns are in order and exist in the same continuity and timeline. Campaign one happens before Campaign two and events in Campaigns change the setting in ways that affect future Campaigns.
7) The games try to balance drama with mechanics. The dice shape the story.
Yes to 4 - 7.
Here are a few other things I've come to strongly associate with Critical Role (as opposed to say, D20):
1. Minimal post-production editing. No cuts. Any music or visual effects are done as the game is played (e.g. music the players hear is what we the watchers hear).
2. Fixed camera positions. The camera for the GM and the players are fixed. There is no zoom or other camera angles other than for the battle map cam.
3. Long episodes in which the players are at the table the whole time, with a break which is for the players which also happens to be a break for the watchers.
4. Mid-show fan art break (too bad this is no more as of C3...?)
5. Pre-show sponsors / merch / plugs for things.
6. I mentioned it above too, but Matt's whole "nerdy-ass voice actors playing Dungeons & Dragons" (with Travis making unintelligible sounds)