Critical Role to Use D&D 2024 Rules For Campaign Four, Expands to Three Tables and Thirteen Players

The new campaign kicks off in October.
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Critical Role will continue to use Dungeons & Dragons as the play system for its upcoming campaign, with the cast expanding to three distinct tables consisting of a total of 13 players. Today, Critical Role announced new details about its new campaign, which is set to air on October 4th. The new campaign will feature the full founding cast members as players, alongside several new players. In total, the cast includes Laura Bailey, Luis Carazo, Robbie Daymond, Aabria Iyengar, Taliesin Jaffe, Ashley Johnson, Matthew Mercer, Whitney Moore, Liam O’Brien, Marisha Ray, Sam Riegel, Alexander Ward, and Travis Willingham, with the previously announced Brennan Lee Mulligan serving as GM.

The campaign itself will be run as a "West Marches" style of campaign, with three separate groups of players exploring the world. The groups are divided into gameplay styles, with a combat-focused Soldiers group, a lore/exploration-focused Seekers group, and a intrigue-focused Schemers group. All three groups will explore the world of Araman, created by Mulligan for the campaign.

Perhaps most importantly, Critical Role will not be switching to Daggerheart for the fourth campaign. Instead, they'll be opting for the new 2024 ruleset of Dungeons & Dragons 5th Edition. Daggerheart will be represented at Critical Role via the Age of Umbra and "other" Actual Play series, as well as partnerships with other Actual Play troupes.

 

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Christian Hoffer

Christian Hoffer


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Joking aside, I am surprised Hasbro never just bought CR.

You cannot buy what isn't for sale, for one thing.


For another, they are probably aware that CR not being a WotC property is probably a part of its appeal. As soon as it was bought, it would be "sellout WotC pablum", and not worth anything.
Just to add to this, since it seems to be forgotten: CR was originally part of Geek & Sundry and technically owned by them, and when G&S got bought by Legendary, Legendary gained ownership of CR. The CR folks were quick to set up Critical Role Productions, LLC after that and were able to disentangle themselves from Legendary (and gain ownership of their material back from them) due to Legendary foolishly not making them sign contracts until it was too late. Once the separation was a done deal, CR put out official communication telling the community about the split and Matt mentioned not wanting anyone to have control over their creative output like that.
 

I was thinking more along the lines of how Taco Bell long ago bought out my favorite Mexican fast food chain (they were a local chain with a similar model to Chipotle) only to shut them down.

Yeah WotC doesn't seem to have that habit.

I don't know that anyone else really "steals their business" to make that a useful strategy.
 

Just to add to this, since it seems to be forgotten: CR was originally part of Geek & Sundry and technically owned by them, and when G&S got bought by Legendary, Legendary gained ownership of CR. The CR folks were quick to set up Critical Role Productions, LLC after that and were able to disentangle themselves from Legendary (and gain ownership of their material back from them) due to Legendary foolishly not making them sign contracts until it was too late. Once the separation was a done deal, CR put out official communication telling the community about the split and Matt mentioned not wanting anyone to have control over their creative output like that.
I did not know that. Thanks.
 

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