Ralif Redhammer
Legend
Same. If a game gives me that much of a visceral dislike to a part, the whole isn't going to work when I'm running it. And even if it's something I could hack out of the game, there are umpteen million other games that don't entail that work competing for time.
Now, I have found myself as a player in games where I didn't like the combat mechanics, or some other part of it. I generally stuck it out, based on trust in the GM, but those games often didn't last. If you are unsure on it, chances are someone else in the group will have the same reaction, if not everyone else. And from there, the game isn't going to last. People will lose interest, find excuses why they can't play this or that session. The players will stop being invested in the game.
Now, I have found myself as a player in games where I didn't like the combat mechanics, or some other part of it. I generally stuck it out, based on trust in the GM, but those games often didn't last. If you are unsure on it, chances are someone else in the group will have the same reaction, if not everyone else. And from there, the game isn't going to last. People will lose interest, find excuses why they can't play this or that session. The players will stop being invested in the game.
If there's any part of a system I dread, I'm not running it. I'm probably not even playing it.