billd91
Not your screen monkey (he/him)
This debate is getting ridiculous on 2 fronts now. First, the idea that you could potentially engage in nearly an hour of combat and still not have it be more interrupting of a long rest than 1 hour of walking (not fighting, walking).
Now we've got tortuous interpretations of the errata for Long Rests that imply adventuring activity as contributing to resting.
The errata zigs when it should be zagging. The initial write up implied you needed 6 hours of sleep by setting the long rest at 8+ hours and light activity as no more than 2 hours. But that just leaves rules lawyers open to wrangle if the group spends more than 8 hours resting. You are good to go with 6 hours of sleep, can't spend more than 2 hours in light activity so, woo hoo, freedom to do... whatever.
A much simpler alternative would have been to write, for that first sentence:
"A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and engages in nothing more strenuous than light activity, such as reading, talking, eating, or standing watch, for the rest of the time.”
Now we've got tortuous interpretations of the errata for Long Rests that imply adventuring activity as contributing to resting.
The errata zigs when it should be zagging. The initial write up implied you needed 6 hours of sleep by setting the long rest at 8+ hours and light activity as no more than 2 hours. But that just leaves rules lawyers open to wrangle if the group spends more than 8 hours resting. You are good to go with 6 hours of sleep, can't spend more than 2 hours in light activity so, woo hoo, freedom to do... whatever.
A much simpler alternative would have been to write, for that first sentence:
"A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and engages in nothing more strenuous than light activity, such as reading, talking, eating, or standing watch, for the rest of the time.”