Charlaquin
Goblin Queen (She/Her/Hers)
Ok, so you seem to be interpreting a long rest as consisting of two categories of activity: “downtime” (which includes sleeping and light activity), and “adventuring activity” (which includes fighting, casting spells, and walking.) Under your interpretation, to complete a long rest you must engage in at least 8 hours of downtime, 6 hours of which must be sleep, and can’t engage in more than 1 hour of adventuring activity. I find this interpretation awkward in a couple of ways: first of all, despite your attempt to treat downtime as a single category of activity, this reading still requires breaking that category up into two subcategories: sleeping and light activity, since one of those subcategories has a minimum requirement, while the other has a maximum. Additionally, as I pointed out before, if these are subcategories of the broader category “downtime,” then it isn’t actually necessary to state the maximum amount of the “light activity” subcategory; that maximum will naturally emerge from the 8 hours of required “downtime” combined with the 6 hour minimum of “sleep.” Furthermore, this renders the “at least” in “a period of downtime, at least 8 hours long” not only redundant but factually incorrect. Under this interpretation, it’s actually impossible to engage in a period of downtime longer than 8 hours without completing a long rest partway through it.@clearstream and @Rune: are we at least in agreement that a character must accumulate 8 hours of downtime to complete a long rest, even if we radically disagree about what "downtime" means?
If so, can we also agree that you successfully complete a long rest if you accumulate eight hours of downtime (including six hours of sleep) before you accumulate one hour of Strenuous Activity?
Personally I'm ok with a few extra words for clarity, both because it's not a technical document and because when writing errata it makes sense to err on the side of redundancy.
Additionally, it seems more likely to me that the designers used a few extra words for clarity than the idea that they wrote two lists intended to be merely examples (in the same sentence) but only included the necessary language "such as" in one of them.
Finally, your interpretation lets Strenuous Activity counts as downtime. Given that Strenuous Activity would not be included in downtime in natural language, your interpretation requires treating "downtime" as jargon. Although the designers were wildly inconsistent with the use of natural language vs jargon, I'm still going to favor an interpretation that lets terms keep their natural meaning.
I am interpreting a long rest as consisting of three categories of activity: sleeping, “light activity” (which includes reading, talking, eating, and standing watch), and “adventuring activity” (which includes fighting, casting spells, and walking.) In order to complete a long rest, you must complete at least 8 hours engaging in some combination of these three activities, at least 6 hours of which must be “sleeping,” no more than 2 hours of which mat be “light activity,” and no more than 1 hour of which may be “adventuring activity.” This makes it possible for a long rest that includes some amount of adventuring activity to take more than 8 hours to complete, justifying the “at least” portion, though admittedly in doing so it does appear to include fighting in what it describes as “a period of downtime.” I am inclined to suspect this is the unintentional result of using casual language to describe the 8+ hour period. In other words, I suspect they are being overly casual with their use of the word “downtime” rather than intentionally using it to define a category of activity, comprised of two subcategories.