Disagree. If you want to muddy the waters with subclasses, most are hybrids at that point.The Rogue is the "jack of all trades" class, including partcaster subclasses.
I prefer the "renaissance" term to "JOAT", however, because a bard learns what player apply to the build and generally does a little bit of everything but generally does a couple of things fairly well.
IME, this is wildly untrue. I've never put any extra effort into any of the Jacks in my 5e or 4e games, and I didn't need any special effort from my DMs, either. I primarily played Jacks of all trades until a few years ago when I started to really get into more focused archetypes. It fits my ADHD and how I approach life, so it's natural for me to RP those characters.The thing is, the rules encourage you to specialize, and the assumed playstyle does as well. The DM and the players have to make a real effort to make a JOAT character feel equal to the rest of the party. Ultimately, it's a system issue.
Mind if I steal this for my Ranger concept?Seems like the easiest design of a JOAT might be something specifically intended to be 2nd or 3rd best at everything, and then have a pool of dice that can be added to skills. Not exactly Bardic Inspiration; this is meant as a limited pool of talent "surges" that bring you up to snuff at whatever task you're trying. so the Rogue might be Stealth +8 at 1st level with their expertise, while the JOAT is +5, but the JOAT can spend a d4 from her pool when she needs to really be Stealthy. The Wizard is +6 at Arcana while the JOAT is +4... plus that d4 for some obscure piece of lore they remember from research/rumor/song. But then the barbarian wants to go tree climbing, with his +6 Athletics, and the JOAT is only +3, and kinda tired from sneaking with the Rogue and item loring with the Wizard. "Have fun!" she waves from the ground.
You are absolutely right. I don't think it's as bad in 5th edition as it was in 3rd edition but its still there.The thing is, the rules encourage you to specialize, and the assumed playstyle does as well. The DM and the players have to make a real effort to make a JOAT character feel equal to the rest of the party. Ultimately, it's a system issue.
Feel free! It's not entirely unique, although I wrote it as I thought it. In reflection, the fighter/rogue(scout) IMC uses something called Hunter's Sense to add a d4 to his Survival and Perception checks, which is a lot like this idea.Mind if I steal this for my Ranger concept?
I agree with this (not that I love 5e). With Bounded Accuracy as a concept across the board, my INT 12 sorcerer (+4 at 5th) who is proficient in Arcana is just not that far behind the INT 18 wizard (+7 at 5th). Both of us can reasonably frequently succeed even at DC 15 checks - although the wizard is obviously a lot more reliable at it! The INT 10 warlock in my game who fancies himself a detective doesn't feel worthless with his +3 Investigation checks (and though his Stealth check of +0 is a bit lacking, he can cast invisibility and hold still...).You are absolutely right. I don't think it's as bad in 5th edition as it was in 3rd edition but its still there.
Here I disagree.In 3e [...] , though, if you didn't have max ranks in a skill, don't bother putting in any.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.