This was posted less than two months ago:
The last time we discussed Cthulhu Dark you mocked me for referencing and playing the original (lite) version rather than the kickstarted lengthy version. Have you now changed your mind on that too?
I'm trying to understand the perspective from which you now claim to be able to extol to me and others the virtues of Cthulhu Dark and comparable RPGs.
Have you now changed your mind?This came up in a conversation on another thread; one poster mentioned the inherent superiority of Cthulhu Dark, which is a lite, two-page rule system. It is certainly an elegant set of rules, but for it to work, it presupposes a number of things- that the table (the whole table) have a working knowledge of the Lovecraft/Cthulhu mythos, that everyone at the table is familiar with RPGs and how they work, and that everyone at the table have a level of comfort with a specific type of narrative-oriented RPG.
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5e has the inherent benefit- despite being occasionally clunky, and more complicated, and weird at times ... there are so many places and ways to learn how to play it (both in-person and on-line) that any difficulties are overwhelmed by scale.
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I circle all the way back to the original quote:
Other games do that. D&D doesn't. Could you houserule D&D to be like that? Sure. But it wouldn't be D&D anymore, so why? Just play that other game.
The essential nature of D&D is that D&D is a game that is houseruled. There is nothing that is "more D&D" than a houseruled version. D&D doesn't just expect that you alter it- D&D DEMANDS IT.
The last time we discussed Cthulhu Dark you mocked me for referencing and playing the original (lite) version rather than the kickstarted lengthy version. Have you now changed your mind on that too?
I'm trying to understand the perspective from which you now claim to be able to extol to me and others the virtues of Cthulhu Dark and comparable RPGs.