D&D 5E How many encounters per day is YOUR average?

On average, how many combat encounters do you experience per day in a 5e game?


It really changes at high levels, where I've been for the past year in most of my games. A wizard spending a 7th 8th and 9th level spell in a single encounter might not do a lot more damage than a fighter, but it doesn't matter because the wizard negated the need for damage in the first place by bypassing the need to fight.

But if I don't know there isn't another threat to hold ammo for, I just don't do that. And things work out in the end.
The same argument that control is often better than damage holds at level 6 as well. It’s also true whether you face 1 encounter per day or 6.

so I don’t think it’s a fair observation to say long rest classes are any better at combat in short adventuring days - instead what the observation tells us is that control abilities are better.
 

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The same argument that control is often better than damage holds at level 6 as well. It’s also true whether you face 1 encounter per day or 6.

so I don’t think it’s a fair observation to say long rest classes are any better at combat in short adventuring days - instead what the observation tells us is that control abilities are better.
That's entirely logical - but doesn't seem to reflect what happens at the table. In actual practice, one fight per day favors some classes over others, if the players assume it's the only fight.
 

That's entirely logical - but doesn't seem to reflect what happens at the table. In actual practice, one fight per day favors some classes over others, if the players assume it's the only fight.

my point was that the classes, even in a campaign featuring short adventuring days are still combat balanced (or at least no worse when compared to longer adventuring days). That doesn’t mean there’s no changes but that the end result is still balance. I went through numerous examples showing exactly how close that balance was.

and it is exactly what happens at the table.
 

my point was that the classes, even in a campaign featuring short adventuring days are still combat balanced. That doesn’t mean there’s no changes but that the end result is still balance. I went through numerous examples showing exactly how close that balance was.

and it is exactly what happens at the table.
Our experiences are very different, then.
 

Our experiences are very different, then.

and I don’t believe that. I believe you’ve never really deeply analyzed what happens in your game when short adventuring days are the norm. I believe that in light of the evidence I am providing that you are relying on a flawed perception of your experiences to protect your previous assertions.

In fact, you’ve provided no evidence of how your short adventuring day games actually run and so all we have is your potentially flawed perception about them. You’ve not told me about what actions the fighters are taking, the Paladins, the wizards, etc. if you did we could actually come away with some idea of their contributions relative to each other.

And really without that, why should I believe your potentially flawed perception?
 

Your game involves the PCs living in the wild by themselves?

Every campaign can have its house rules. I don't think that campaign appeals to me but if I wanted something like that I would just come up with a different rule to represent it.
I like to make considerations for how the world functions.
 

This was probably the biggest failure of the playtest. It was never asked, and they designed the game around a different assumption than most groups preferences. What's particularly odd is that this was after 4E, which averaged 2-4 combats per day. This disconnect is the root of a vast majority of people's complaints about balance between the classes (specifically martial vs caster).

Even if you play under the standard assumptions it doesn't quite work out right. It should have been based on level, since at low levels players have very few resources, but much more at higher levels. A level 1-4 party can handle 4-6 encounters pretty easily. Levels 5-10 fit the standard 6-8, but above that you need more encounters to drain resources properly.
At level 1 to 3, you don't need 6 to 8 encounters to level up and short and long rest abilities are nearly equally strong.

For example at level 1 or 2, a warlock has about as many spells per long rest as the bard per day. And a fighter's level 1 and 2 abilities are very powerful for a short rest power.
 

and I don’t believe that. I believe you’ve never really deeply analyzed what happens in your game when short adventuring days are the norm. I believe that in light of the evidence I am providing that you are relying on a flawed perception of your experiences to protect your previous assertions.

In fact, you’ve provided no evidence of how your short adventuring day games actually run and so all we have is your potentially flawed perception about them. You’ve not told me about what actions the fighters are taking, the Paladins, the wizards, etc. if you did we could actually come away with some idea of their contributions relative to each other.

And really without that, why should I believe your potentially flawed perception?
So I literally went back through every post because I didn’t believe that the little post you gave of some white room averages was really what you meant by “deep analysis”.

but I didn’t find it. So…you really think that one paragraph highlighting averages that a group may never see, with builds they may never know, justifies you calling another poster “flawed” multiple times?
 

So I literally went back through every post because I didn’t believe that the little post you gave of some white room averages was really what you meant by “deep analysis”.

but I didn’t find it. So…you really think that one paragraph highlighting averages that a group may never see, with builds they may never know, justifies you calling another poster “flawed” multiple times?
Got some evidence? Some different numbers? Anything?

I really wish that just once when someone who complained, ‘that is white room’ they would provide some actual fight sequences from their game for the given situation.
 
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I like to make considerations for how the world functions.

5e isn't written for that so it's a poor choice of game. This houserule is no better or worse for realism than the default rules are.

The rules are there to support narrative tropes and story structure. Not for realism. It makes no sense to completely recover after 6 hours of sleep plus 2 hours of rest to begin with. But that's what happens in action movies so it's fine.

If you actually tried to make a functioning simulation your game would grind to a halt.
 

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