Campaigns in a nutshell. Adventures in a sentence.


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pming

Legend
Hiya!

Here's a shortened version of a one-page "campaign pitch" I gave for a Star Wars campaign waaaaaay back in/around the late 80's:
"Luke could feel the force as he flew along the Death Star Trench, quickly approaching the exhaust pipe. He closed his eyes, squeezed the trigger...and missed".

It almost won in the "what game/campaign do we want to play next" choice (can't remember what it lost out to...at that time, probably 1e AD&D or Warhammer 1e).

^_^

Paul L. Ming
 


A pirate's treasure map ends up leading only to to a bunch of buried bodies. Eventually it turns out that the pirate captain buried his crew alive because the real treasure was friendship.
 


Hell's Bells

The townsfolk's request for the PCs to deatroy the temple of the evil cult is a trap. When the PCs get there it is deserted except for a bell tower, whose occupant rings the bell to call out the townsfolk - actually all members of the cult and not as harmless as they appeared - to come out and attack the PCs who were lured there to be sacrifices
 


Kaiju Fhthagn
Call of Cthulhu adventure wherein a cthulhu cult is led by a child based heavily on Toshio from Daikaiju Gamera, and Icho from Yongary: Monster From the Deep
 

Dreamland Pulp
Higher powered Call of Cthulhu campaign where the PCs are all half-gods from Celephais (cf. The Dream-Quest of Unknown Kadath)

Tremble
Dungeons & Dragons or Call of Cthulhu campaign based on Quake, reusing maps, plot elements, etc
High Tech
Another Call of Cthulhu idea. This one's set in classical antiquity or earlier. But the Nyarlathotep cult that's trying to take over has been given weapons equivalent* to 19th century firearms by their god. They've also been given plans for renaissance tech weapons which they are developing the means to manufacture themselves

*(Same basic kinds of gun but not matching any specific historical make or design)
 

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