This seems right to me.I'm also wondering about the realities of "trust (high especially)" undergirding this whole thing.
<snip>
Here is what I think the word "trust (high in particular" might be doing in an FKR sense:
"High level of acquiescence to GM adjudication/volition <and then append one or both of "because the GM has exhibited sufficient competency to deliver the goods prior" and/or "because a lead participant taking the most active role and being the most potent force for movement of the gamestate/fiction is preferred because of pacing/flow/cognitive workspace of the individuals at the table up to and including the ability to be passive at their discretion>."
<snip>
"high level of acquiescence to GM adjudication/volition <for reasons x and/or y>?" That explains the paradigm of play and explains the differences between FKR and Dogs in the Vineyard or Blades in the Dark or D&D 4e (all 3 of which are very different games from each other but have similar overlap on the "acquiescence to GM" component of the Venn Diagram).
It's also consistent with what the OP of this thread posted. In the OP, and then about two-thirds of the way down the first page, we get:
I am not now, nor have I ever been, part of the "Old School Renaissance." This is because I've simply never stopped playing the game the way I always have. No rebirth involved.
However, one of the bases of Braunstein, then Blackmoor, then Greyhawk, was the concept of "Free Kriegspiel," where the referee's judgement is the supreme authority, not a set of written rules.
This fine tradition has all but died out. It needs desperately to be brought back.
Therefore I hereby announce the launch of the "Free Kriegspiel Renaissance," or FKR.
. . .
I'm working on "The FKRs Manifesto," and eventually I'll link to it.
To answer your question briefly, though, I think the most important principle is this:
ALL AUTHORITY LIES STRICTLY WITH THE REFEREE.
Most especially, text has no authority! So it's not a matter of "I'm the referee, I am overriding this rule;" it's a matter of "I am the referee, I say that the rule is X in this case." It's not "Rulings not rules;" it's "Rulings ARE rules."
It also means that "The rules don't cover that" is a complete and total non sequitur; the referee's judgement IS the rules. If the referee says "we are going to resolve this combat using the OD&D alternate combat system," that's the rule; if the referee says "You find Evil the Bad Guy all tied up and you hit him in the face with an axe. He's dead, no matter what level he is" ... then THAT is the rule.
You don't NEED special case rules, because "referee's judgement" is ALWAYS the rule.
However, one of the bases of Braunstein, then Blackmoor, then Greyhawk, was the concept of "Free Kriegspiel," where the referee's judgement is the supreme authority, not a set of written rules.
This fine tradition has all but died out. It needs desperately to be brought back.
Therefore I hereby announce the launch of the "Free Kriegspiel Renaissance," or FKR.
. . .
I'm working on "The FKRs Manifesto," and eventually I'll link to it.
To answer your question briefly, though, I think the most important principle is this:
ALL AUTHORITY LIES STRICTLY WITH THE REFEREE.
Most especially, text has no authority! So it's not a matter of "I'm the referee, I am overriding this rule;" it's a matter of "I am the referee, I say that the rule is X in this case." It's not "Rulings not rules;" it's "Rulings ARE rules."
It also means that "The rules don't cover that" is a complete and total non sequitur; the referee's judgement IS the rules. If the referee says "we are going to resolve this combat using the OD&D alternate combat system," that's the rule; if the referee says "You find Evil the Bad Guy all tied up and you hit him in the face with an axe. He's dead, no matter what level he is" ... then THAT is the rule.
You don't NEED special case rules, because "referee's judgement" is ALWAYS the rule.