Eyes of Nine
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Wait, what?Wizards of the Coast is supporting Level Up by publishing A5E-compatible adventures

Wait, what?Wizards of the Coast is supporting Level Up by publishing A5E-compatible adventures
I could kiss the Level Up team over their decision to intentionally make things adaptable to different worlds and settings, rather than D&D's current push to codify everything into one unified setting.Level Up does not specifically use the planets of ZEITGEIST. They're one example of how planes can manifest, but aren't inherent to the rules.
There aren't specific upper planes or lower planes mentioned, mostly for space reasons, but also so we don't contradict adventures that you might run that have assumed planes. While we appreciate that Wizards of the Coast is supporting Level Up by publishing A5E-compatible adventures, we don't think they ought to have to run their setting ideas past us. If you want to use Descent into Avernus, you can find a place for it in our cosmology. (Probably in the Lower Planes.)
The purple stuff is a representation of an elemental chaos. Certain areas within that chaos can be firmly codified as representing one primary element, and doing so in a physical form that mortals could explore, but there are expanses where physical matter gives way to pure energy of that type, and at some point those energies mingle and roil with other elemental energies. Most of those places are incompatible with beings of flesh and blood.
As for the ethereal and astral, nearly every world has its own ethereal plane, which is a sort of meta place, where it is possible to exist and observe but not interact with physical reality. Then there's the astral plane, where existence itself is harder to quantify, and ideas matter more than, well, matter. If you go use the right magic to go to the astral plane, it's possible to send your mind to other worlds simply by imagining yourself there.
Again, that's more detail than we really go into in the Adventurer's Guide appendix. I think my word count limit was about 3000.
It's the best usage of o5e content I can think of xD
Also, if the Cosmology is left largely adaptable, is the Pantheon similar? Or is there a distinct and developed set of gods?
well, I'd buy a product that was longer than 3000 words about this cosmology (probably).Level Up does not specifically use the planets of ZEITGEIST. They're one example of how planes can manifest, but aren't inherent to the rules.
There aren't specific upper planes or lower planes mentioned, mostly for space reasons, but also so we don't contradict adventures that you might run that have assumed planes. While we appreciate that Wizards of the Coast is supporting Level Up by publishing A5E-compatible adventures, we don't think they ought to have to run their setting ideas past us. If you want to use Descent into Avernus, you can find a place for it in our cosmology. (Probably in the Lower Planes.)
The purple stuff is a representation of an elemental chaos. Certain areas within that chaos can be firmly codified as representing one primary element, and doing so in a physical form that mortals could explore, but there are expanses where physical matter gives way to pure energy of that type, and at some point those energies mingle and roil with other elemental energies. Most of those places are incompatible with beings of flesh and blood.
As for the ethereal and astral, nearly every world has its own ethereal plane, which is a sort of meta place, where it is possible to exist and observe but not interact with physical reality. Then there's the astral plane, where existence itself is harder to quantify, and ideas matter more than, well, matter. If you go use the right magic to go to the astral plane, it's possible to send your mind to other worlds simply by imagining yourself there.
Again, that's more detail than we really go into in the Adventurer's Guide appendix. I think my word count limit was about 3000.
Mashup of 4e and Pathfinder Pantheons it isI didn't work on that, but I don't believe there's a stated list of deities.