I know, its to make it all as generic and non-setting specific as possible, I get it.It many settings, a dragonborn not knowing Draconic could be totally normal, or at least totally understandable - unless dragonborn (and other races?) learn their "racial" language via some kind of magic or hivemind.
Sorry, but if some people are allowed to push some ideas into the community,
I don't see why I should restrain from telling them that these ideas can also irritate other members of said community.
I think it is an improvement. For example, format allows the gith lineage to make githyanki and githzerai very different from each other. It allows the wood elf and the astral elf to be very different from each other.I mean, this is an improvement?
I think it is an improvement. For example, format allows the gith lineage to make githyanki and githzerai very different from each other. It allows the wood elf and the astral elf to be very different from each other.
Setting-agnostic seems true for race design.I know, its to make it all as generic and non-setting specific as possible, I get it.
Yeah I'm not really concerned about stat blocks, those are going to be adventure dependent, or derived from the needs of building encounters.
I dont believe that would align well with the setting agnostic approach they seem to be leaning into.Simply adding "faction" to the statblock format, is flavorful for an adventure setting. There can be orc factions that are "typically Evil". But these factions might include ogres and humans too. It also reminds the reader that most orcs arent members of the specific faction.
In Witchlight, the "bullywug knight" is cultural and setting specific.I dont believe that would align well with the setting agnostic approach they seem to be leaning into.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.