Levistus's_Leviathan
5e Freelancer
Why can't people be both? Why do you have to be one or the other? I love roleplaying, but I also love having an effective character. Is that wrong?ROLEplayer vs ROLLplayer
Why can't people be both? Why do you have to be one or the other? I love roleplaying, but I also love having an effective character. Is that wrong?ROLEplayer vs ROLLplayer
Again, you don't need a 16 or 17 in your primary stat to be effective. That is a player choice that is not based (or at least not accurately based) on having an effective character. There are a lot of reasons a person can make that decision, but not that one.Why can't people be both? Why do you have to be one or the other? I love roleplaying, but I also love having an effective character. Is that wrong?
If having a 16 or 17 in a stat isn't needed to be effective, then that means there's no logical reason to disallow it by forbidding a floating ASI.Again, you don't need a 16 or 17 in your primary stat to be effective. That is a player choice that is not based (or at least not accurately based) on having an effective character. There are a lot of reasons a person can make that decision, but not that one.
The reason is not because of mechanical effectiveness, as the balance within 5e does not assume, or require, that value to function effectively.If having a 16 or 17 in a stat isn't needed to be effective, then that means there's no logical reason to disallow it by forbidding a floating ASI.
Having an effective character is not just playing wrong, but morally wrong as well. Say 23 Hail Gygaxes and burn some Point Buy character sheets to be forgiven.Why can't people be both? Why do you have to be one or the other? I love roleplaying, but I also love having an effective character. Is that wrong?
And shockingly, some people might want to put this ASIs in stats that aren't their class's primary stat. Like a con artist rogue who wants a high Charisma, or a literally wise wizard, or a muscled-up bard, or a fighter who's also a juggler.The reason is not because of mechanical effectiveness, as the balance within 5e does not assume, or require, that value to function effectively.
Then again, we would need to define 'effective'.
When I asked you to show me the differences between all the +2 Dexterity races (halflings, goblins, aarakocra, elves, kobolds), you failed to answer.Having fixed values is not about denying, its about reinforcing, for world building considerations, far more than any mechanical (+1) impact.
The funny thing is... I'd bet gygax would care more about the effective character than the great roleplayHaving an effective character is not just playing wrong, but morally wrong as well. Say 23 Hail Gygaxes and burn some Point Buy character sheets to be forgiven.
It started waaaayyyy back when races and classes existed, so please don't pretend that the very minor optional changes that we are discussing today in reaction to an unprecedented social wave:
- Were foreseeable when 5e was created.
- Would have been solved by a new setting.
And shockingly, some people might want to put this ASIs in stats that aren't their class's primary stat. Like a con artist rogue who wants a high Charisma, or a literally wise wizard, or a muscled-up bard, or a fighter who's also a juggler.
When I asked you to show me the differences between all the +2 Dexterity races (halflings, goblins, aarakocra, elves, kobolds), you failed to answer.
Because the differences between those races has nothing to do with where their +2 goes, or even where their +1 goes. It's entirely down to racial traits and the cultural and biological differences you choose to create for each race.
The only way that the +2 would actually mean anything for worldbuilding purposes is if you literally only had six nonhuman races, each with a +2 in a different stat.
As it is, even the DMG states that the bonuses are there to ensure certain races are best at certain classes. It assumes what Lyxen insists is "powergaming."