Lyxen
Great Old One
Where on Earth did you get that "skilled play" means competitive play in RPGs?
And I find it significant, when I'm speaking specifically of D&D (which has a particular history of competitiveness and its effects on the game), that you take an example from a completely different RPG with completely different principles.
Your example of BitD play reminds me of 4e skill challenge play - leveraging the fiction (both situation, and character) to open up action declarations that otherwise wouldn't be possible.
Why do you need a formal skill challenge to open possibilities of actions declaration ? On the contrary, the basic principle of the Skill Challenge is that ou identify the skills that can apply, thereby RESTRICTING the actions to these, whereas, without that cumbersome structure, all that matters is the narrative/fiction ?