Ruin Explorer
Legend
There's what my heart says, which is hexes, and then there's what my brain and common sense say, which is "To hell with hexes, squares or zones all the way".
None of the above.This is a spin-off of the tactical combat RPG thread.
It's combat time, and we're playing a tactical roleplaying game where spaces and miniatures are mapped onto a combat floor. What is your general preference Squares, Hexes, or Zones?
Squares
Hexes
Zones
Not quite, if there's an underlying topography to be referenced.. Staggered rectangles can be. Actual squares result in a vertical compression; you need rectangles. (IIRC, 1.16:1 T:W)Staggered squares - aren't those functionally the same as hexes?
Sure but people generally don't run only in terms of a cardinal direction, but straight outwards from a point of origin.Sure, if I move diagonally 30 feet (6 squares), I've gained, what, 12 feet (ish)? But, again, it doesn't actually come up all that often. How often, in your games, does someone actually do that? Most of the time, movement is not diagonal, or at least not all diagonal. So, meh, who cares? 12 feet is not exactly going to break the game or really matter except to potentially trigger someone's OCD.![]()