Faolyn
(she/her)
True. They just seem to be very haphazardly placed. I like the idea of the tags, but not the execution. They don't seem as integral as the tags in 3x did, and some of them--like the technological tag for antilife shell, or the chaos tag for levitate--seem so incredibly random. And I'm kind of at a loss as to why there's a nature tag and beast, plant, storm, and weather tags, or why there's a prismatic tag and a shadow tag but not a light tag, which seems to be would be more broadly useful. Stuff like that.Spells have those schools/tags; classes don't!
As it is, I think there's a few too many tags. I'm not sure the point of the damage-type tags, unless the online tools are going to be sortable by tag but not by damage type. I like the good/evil/law/chaos tag, but I'd like to know if casting a Good-tagged spell is actually considered to be Good in some way.
I think I may do as @SirApetus has done and just ignore them. The only place I've seen so far that needs them is the Holy Champion, and it'd be easier to simply create bonus lists of spells (and maybe for Chaos and Law, too, since those dudes need champions as well). There's probably more places where the sub-schools are used, but I haven't seen them yet.