Manbearcat
Legend
Okay. So my response will not be as organized as @darkbard, but here goes.
I would not describe the dwarves forge as a “scene edit” at all. One of the things I love about ancient maps and DW are those empty spaces that need to be filled in. This was simply one of those empty spaces, particularly in our particular game, filled with archaeological dig sites and glaciers, covering numerous possibilities. As @darkbard mentioned already, this idea came up in discussion during the week between session, but it felt organic to me as a player and made sense for Maraqli as a character, having devoured books growing up and her brain already established as being filled with information, both useful and not. If I remember correctly I not only rolled well but I also made use of Maraqli’s “bag of books,” which gives a bonus similar to having skill points in any particular “knowledge” in D&D (4e, at least). So, the move was completely in character, felt organic, and I think it may have followed one of those “interesting rumors” along our journey (not the forge necessarily, but that dwarves once lived here .... I think).
I imagined that a poor roll would have resulted in Maraqli’s misremembering the forge or, if our GM didn’t want the forge on my good roll, he would have given us equally useful information (such as serendipitously finding armor for Sir Alastor, but this fit into the fiction and landscape we were collaboratively creating so neatly. For a player less interested or less confident in such a collaboration, the GM could come up with their own idea for a “useful and interesting” result - and indeed there were times that @Manbearcat did just that.
An earlier poor roll resulted directly in our very need to find a forge: Maraqli’s magic exploded an existing workspace we were hoping to use to repair the armor. Hence the needed for Maraqli’s to wrack her memory via Spout Lore. That earlier failure also resulted in this additional arduous and treacherous trek to find the forge.
@Manbearcat, if I’m understanding your second question correctly, my actual cognitive orientation (after the success SL roll) was inhabiting the young woman with an immense amount of curiosity about her world and its history and little actual practical experience of it: I felt Maraqli’s giddiness and determination. There was an urgency to find the forge and figure out how to utilize: put her knowledge into practice.
In answer to question number 3, well, falling down the crevice was certainly jarring (and definitely not as fun as a well!), but the journey was definitely curated by your narrative ( as I’ve never hiked on a glacier before!). No, not jarring (except Maraqli’s landing), not cheating, definitely organic. Both me as a player and Maraqli as a character were terrified about outcome ( poor roll/misstep): Maraqli was focused on being brave in the face of adversity (certainly more than I would have been!).
I also think these moments - the Spout Lore move and subsequent actions - are where Maraqli became more confident, by literally stepping out of her comfort zone and where Sir Alator’s bond with her changed from “Maraqli is reckless and I need to reign in her impulses” to “Maraqli is impulsive and intuitive and I will trust her instincts.”
Does this answer your questions ... perhaps too much?
Its perfect, thank you.
Probably as insightful and accessible a post of someone’s first experience with a system and who isn’t steeped in TTRPG theory as I can recall.
Great memory too (all the interlocking discoveries, fiction, results, and your personal cognitive space through the journey).
Oh and @darkbard , yours was ok too…I guess…2/10 (I’m being charitable)!