Cringeworthy.
Our 2E Ravenloft campaign, which I originally thought was awesome, is turning into a never-ending grind of puzzle/trap dungeons. The DM obviously delights in them, but every time he unveils the 'terrain' and I see those gorram braziers, grotesques, and ravens, I know we're in for 4 hours of 'poke my eye out with a rusty nail.' Part of it has to do with a player group that is so risk averse that our 'plans' frequently become eye-rolling ludicrous. I can see the DM getting exasperated and have hinted a couple times that he's bringing it on himself, but he's not seeing it. Frankly, it's getting to be a drag, which is the death knell of any game played for fun. My character (4th level since starting at Lvl 1 in July) may be making a big sacrifice on behalf of the party pretty soon, and I may make a quiet exit. It's a shame, because so many elements of the campaign are intriguing and cool, and could be expanded upon. But every attempt to 'dive in' character-wise gets stymied, and we end up 'warping in' to yet another maze with no exit, and nothing but traps and puzzles to solve in order to achieve goals which never advance.
Our 2E Ravenloft campaign, which I originally thought was awesome, is turning into a never-ending grind of puzzle/trap dungeons. The DM obviously delights in them, but every time he unveils the 'terrain' and I see those gorram braziers, grotesques, and ravens, I know we're in for 4 hours of 'poke my eye out with a rusty nail.' Part of it has to do with a player group that is so risk averse that our 'plans' frequently become eye-rolling ludicrous. I can see the DM getting exasperated and have hinted a couple times that he's bringing it on himself, but he's not seeing it. Frankly, it's getting to be a drag, which is the death knell of any game played for fun. My character (4th level since starting at Lvl 1 in July) may be making a big sacrifice on behalf of the party pretty soon, and I may make a quiet exit. It's a shame, because so many elements of the campaign are intriguing and cool, and could be expanded upon. But every attempt to 'dive in' character-wise gets stymied, and we end up 'warping in' to yet another maze with no exit, and nothing but traps and puzzles to solve in order to achieve goals which never advance.
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