D&D 5E Help playtest my fantasy stat draft!

akr71

Hero
Hollywood the wood elf. Former hermit, now druid (Circle of the Moon)
Age: 478

S 8 7 (-1 to 3 stats)
D 8 12 (Wld) 11 (-1 to one stat) 13 (Wood Elf) 14 (4th level ASI)
C 12 14 (+2 Con)
I 14 13 (-1 to 3 stats) 14 (4th level ASI)
W 15 16 (Wood Elf)
Ch 13 12 (-1 to 3 stats)

Move 35'
HP 43 assuming average HP at every level (16 Con + Tough = HD +5 HP/level)
AC 13 (Leather & Shield)
Spell Save DC 14
Spell Attack Bonus +6

Darkvision, Fey Ancestry, Mask of the Wild
Languages: Common, Elvish, Drudic, Sylvain
Skills: Perception, Medicine, Religion, Nature, Survival
Proficiencies: Herbalism kit, Light armor, Medium Armor, Shields, Clubs, Daggers, Darts, Javelins, Maces, Quarterstaves, Scimitars, Sickles, Spears, Long Bow, Short Bow, Long Sword, Short Sword

Equipment:
Flame Tongue Scimitar, Leather Armor, Shield, Explorer's Pack, Druidic Focus (totem - unicorn carved of holly wood, with dried mistletoe berries as its eyes).

Living in self imposed isolation for countless years, Hollywood was the caretaker of the shrine of the Forestmaster. No one imposed this duty upon him, but rather he took it upon himself. Hollywood stumbled upon the ancient ruin while out hunting. How he - or any of his people - had never found this ancient grove before is a mystery, but he was grateful for the experience. Filled with a sense of serene tranquility, Hollywood dedicated his life to taking care of the grove and the shrine at its heart.

During the first few years of his guardianship, Hollywood attempted to renew interest in the ancient shrine. Despite his best efforts, it remains mostly forgotten and ignored by the elves of his homeland. Solitude became the new normal for Hollywood. When in the company of others, he frequently gets lost in his own thoughts and contemplation, often oblivious to his own surroundings. The decades of isolation have left Hollywood to take a 'Live and Let Live' attitude. Meddling in the affairs of others only causes trouble - if you can get there attention in the first place.

Hollywood still seeks the enlightenment he pursued when he first discovered the grove, and it still eludes him. However, one day during his meditations, the Forestmaster spoke to him and told him to seek out the Circle of the Moon. The Keepers of the Circle would continue his teachings and to send him out into the world to be a more active guardian of nature. However, now that he has returned to the world, Hollywood enjoys its delights a little too much.
 
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akr71

Hero
Looks great! "Hollywood" is such a great name for a druid, I think I'm going to steal that.
Thanks! I have trouble with elven names - they often sound silly to me, like Scrabble tile names (grab a bunch of Scrabble tiles and try to make a name out of them) - fine for an NPC, but not a character I'd like to play. I wanted to lean into something 'naturey' for the wood elf and druid.

Our modern use of "Hollywood" as an adjective is just gravy which made my decision easier. :cool:
 

TwoSix

Dirty, realism-hating munchkin powergamer
Thanks! I have trouble with elven names - they often sound silly to me, like Scrabble tile names (grab a bunch of Scrabble tiles and try to make a name out of them) - fine for an NPC, but not a character I'd like to play. I wanted to lean into something 'naturey' for the wood elf and druid.

Our modern use of "Hollywood" as an adjective is just gravy which made my decision easier. :cool:
I suppose "Hol'lyw'ood" would LOOK more elven. :)
 

Eridred Rubyeye
Mark of Warding Dwarf Abjuration Wizard
Anthropologist background

STR 6 4 (-2 to 2 different stats) 19 (gauntlets of ogre strength)
DEX 15 16 (+1 from Athlete feat)
CON 13 14 (+1 from Resilient feat) 16 (+2 Mark of Warding Dwarf ASI)
WIS 8
INT 15 18 (+3 to one stat) 19 (+1 to one stat) 20 (+1 Mark of Warding Dwarf ASI)
CHA 8 6 (-2 to 2 different stats)

HP: 30
AC: 13 (16 with Mage Armor)
SPD: 25’
Saves: CON +5, INT +7, WIS +1
Skills: Arcana +6, Insight +1, Medicine +1 Religion +6
Languages: Common, Dwarven, +2 more from bkgd
Tools: Brewer's Supplies

Feat (4th level): War Caster

Spells:
Mark of Warding: Alarm, Mage Armor, Arcane Lock
Cantrips: Booming Blade, Gust, Ray of Frost, Shocking Grasp
1st level: Absorb Elements, Armor of Agathys, Comprehend Languages, Feather Fall, Identify, Shield, Sleep, Tenser's Floating Disk
2nd level: Aganazzar's Scorcher, Knock, Invisibility, Misty Step

3 consumable magic items:
potion of greater healing
potion of fire breath
2nd level spell scroll (Rope Trick)

Elidred, ever since she found the gauntlets, likes to cast Mage Armor and Armor of Agathys on herself then wade right into melee with her battleaxe or her war pick (and both if/when she hits 8th level and takes the Dual Wielder feat) while surrounded by her 13 HP Arcane Ward.
 





Blue

Ravenous Bugblatter Beast of Traal
So, part of this is drafting as a group for a game. So, do we have a party with decent synergy?

We have:
Judgement Demne of the Embereye, Leonin Paladin (Conquest) 4 [Urban Bounty Hunter] - Blue
Whispers Under Vines (Whisper), Tabaxi Ranger (Gloomstalker) 4 [Urban Bounty Hunter] - Fenris-77
Sampson Starkweather, Ranger 1 / Wizard (Transmuter) 3 [Folk Hero] - el-remmen
Håkan the Horrible, Trollborn (Half-Orc, reskinned) Fighter (Battlemaster) 4 [Pirate] - Mannahnin
Doc Ghoulliday, Reborn Warlock (Hexblade) 1 / Rogue (Phantom) 3, [Doomed Wastrel] - Snarf Zagyg
Hollywood, Wood Elf Druid (Circle of the Moon) 4 [Hermit] - akr71
Eridred Rubyeye, Mark of Warding Dwarf Abjuration Wizard 4 [Anthropologist] - Swarmkeeper

I think it works. We do have a preponderance towards melee, including the Wizard with Armor of Agythys and Gauntlets of Ogre Strength. Actually, we have two characters with AoA. Add in a PAM paladin and the Moon Druid with the Flametongue Scimitar for when not in beast form and we're very in-their-face.

EDIT: In the time it took to write that, both Snarf Snarf and CleverNickname ninja'd me about them as a whole party. :)
 

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