Why can't there be both people who fidget in general and people who fidget only when lying? Is that not a thing?
Of course there can be. But not when you say "he's fidgeting, which is indicative of lying"
and using that across the board. This is why I specifically called out other options, like saying "you've noticed that this person fidgets when they lie."
And now that I think about it, when you say "he's fidgeting, which is indicative of lying," that's telling me what my player thinks: you're saying that my character views fidgeting as a sign of being a liar.
In the case of that specific NPC in the example after a successful Wisdom (Insight) check to reveal that NPC's lack of truthfulness, yes. I also said the NPC was stammering in the example you're misconstruing and using to obfuscate. Not a good look in my view.
Yes, it's also not good to conflate stammering with lying.
But again, this is what people are calling pixel hunting. Most DM's I've played with over the decades are more than willing to use things like fidgeting, stammering, or whatever as character traits, ways to make NPCs stand out and feel more real.
You're using them as traits we're supposed to notice and pick up on to determine who is important to the adventure.
Again, you're asserting something I did not say and twisting my words to suggest something I don't believe. That is not cool.
As well, nobody at my table would say they're "rolling Insight." Players don't ask to make ability checks.
Some players do. Maybe not at your table, but some do.
Plus, isn't that sort of acting out of character since they aren't declaring actions from the perspective of their characters in the context of the game world? That seems rather immersion-breaking for those of us (like you and me) who care about immersing themselves in the game. Is that what they do at your table? If so, I'd like to hear more about how you're able to maintain immersion with that sort of thing, but not when someone chooses not to have their character act intimidated in a way that is inconsistent with previously established characterization.
Easy: One is a player moving OOC to discuss an in-game event with the DM. Another is a player who is
acting OOC while still playing
in-character.
Incredibly different things. I don't know how you don't see that.
In any case, I noticed you didn't address how your character is disadvantaged by this.
Easy: you're expecting
me to remember something, and if
I can't, then my character is out of luck.
Tell me, would you let me call for an Insight check out of the blue, if there wasn't anything that I the player could pick out--like a fidget or stammer--as being suspicious? I'm guessing no, because you apparently don't allow your players to call for checks. Would you point it out every time this NPC fidgeted or stammered? "Hey, Faolyn, this guy is acting strangely, hint hint"?
Or would you wait for me, the player, to pick up on the hint myself? If it's this, then my character is disadvantaged by your DMing style.
Luckily my ability score bonus and proficiency bonus more than make up for it.
No, no they really didn't. Not in this case.