Charlaquin
Goblin Queen (She/Her/Hers)
The rules don’t really specify how far a character can jump, beyond what it allows them to jump automatically. By my reading, jumping a distance greater than that would require a specific action (goal and approach), so in that case the relevant question is not “how far can the character possibly jump?” but “can the character’s approach result in them jumping far enough to achieve their goal?” and answering that question might or might not require a check. For example, the approach of trying to jump does not, in my estimation, have any possibility of succeeding in achieving the goal of getting to the moon, and so does not require a roll to resolve.Segueing from that, a player-character could try to jump a distance beyond what they can achieve automatically, but within what they can possibly jump.
No, the act, which the player decides, is jumping. The DM determines the outcome of that action, calling for a check if necessary to resolve uncertainty in the outcome. For example, if there’s a pit further across than the character can normally jump, using a springboard could possibly result in them succeeding in the goal of clearing the pit and could fail to do so, with the consequence of them falling into the pit, so that would require a check to resolve.An ability check will tell us how they act in that regard, i.e. how far they jump. We could call the range they can jump a set limit, but then the player can't decide there is no uncertainty as to how their character ends up acting.
No. You don’t decide whether another person pushes you or not. That’s something happening to your character, not an action your character performs.Another case under strength, is where another creature tries to push or pull you underwater or otherwise interfere with your swimming. Being pushed is deciding something about how you act, and that is called out as subject to a check.