D&D 5E Using social skills on other PCs

Yet you added text to every other section of the rules you quoted to “make it” say what you wanted. You weren’t adding text to the rules, you were stating your interpretation of them, and so was I doing with that quotation.
I do not. For example, I say that 174 is silent on deciding 'when'. And that is literally true. My approach is to read what is there, and keep Occam's Razor always in mind.

It does not overturn anything elsewhere. The DM determines how to resolve actions, I agree. Some decisions the DM can make about how to resolve actions are supported by the rules and some are not. For example if a player declared that they cast fireball, the DM could decide to resolve that by calling for an Arcana check, with failure meaning the spell is not successfuly cast. The rules do empower the DM to make such a call. But that would be a call that had no support in the rules.
Any distinction between what the rules empower a DM to do, and what the rules support a DM to do, is specious. A DM is supported to do the things the rules empower them to do.
 

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Technically, since @Lanefan rules that you can’t attempt a failed action again until circumstances change, “nothing happens” is a meaningful consequence because it means now nothing can happen, unless you try a different approach.
I don't agree with that. I think that while that method may increase the number of times failure is meaningful, it still doesn't make all failure meaningful. Let's say that the party is in the middle of a plain at a big rock and they try to jump over the rock. If there is no danger or other time pressure, even if they can only try once each, where is the meaning in failure?
 

I don't agree with that. I think that while that method may increase the number of times failure is meaningful, it still doesn't make all failure meaningful. Let's say that the party is in the middle of a plain at a big rock and they try to jump over the rock. If there is no danger or other time pressure, even if they can only try once each, where is the meaning in failure?
I'd agree with you on that case, and you gave a good example up thread. But really, the DM shouldn't be calling for checks at all for that rock, right?
 

In a sense you are right, but only by ignoring my actual words. Adding challenge logically won't reduce challenge. However, DM is endorsed by the text to decide that some challenge exists or does not exist, and is greater or lesser, than normal. Something that would ordinarily be impossible, might become possible due to circumstances DM decides prevail in this case.
I don’t think this is demonstrated in the text you’re drawing from to reach this conclusion. The text in question demonstrates the DM making an unchallenging action uncertain by establishing a challenge, not making an impossible action possible by modifying the circumstances.
DM has the support of the rules in deciding how to resolve actions.
Yes, but the text provides guidance on how to make that decision. Some ways a DM might decide to resolve an action are supported and others are not. Again, the text would not support the DM in ruling that a player must succeed on an Intelligence (Arcana) check to cast a spell.
You're denial is based on one guideline that you interpret a certain way, and ignores paragraphs of text elsewhere.
It does not ignore text elsewhere.
To know how fireball works, one has to read the general rules on spells. The spell's text alone is insufficient. To know fully how a PC may use a fireball, one has to also read many other rules, including the spellcasting features of character classes and the rules on resting.
Yes, and there are many rules one must read to understand how to resolve actions. Those rules are clear that the DM calls for a check when the outcome of an action is uncertain, and if the outcome is something that the text says the player decides, then it isn’t uncertain.
 

Not pictured: “the DM calls for ability checks to inform their narration.”
@clearstream is right on this one. If the party cleric states an action there are three ways to narrate that.

1. The DM/Player(depending on the action) decides success. The DM then narrates the success of the action declared.
2. The DM/Player(depending on the action) decides failure. The DM then narrates the failure of the action declared.
3. The DM/Player(depending on the action) decides uncertainty, leaving it to a die roll that determined success or failure. The DM then narrates the result of the success/failure(die roll).

In number three the check informs the narration by establishing success or failure.
 

Does not. It says it's guidance, which 5e treats exactly the same as rules. In 5e guidance and rules are completely interchangeable, so page 185 isn't lesser to anything else that's definitive. Hell, the DMG itself is completely guidance, so you're relying on guidance to tell you that something else is guidance. ;)
FWIW that piece of text is neither rule nor guideline, It's indexical or editorial. I think we can see many kinds of text in the two core books we have been focusing on
  • rules
  • guidelines
  • advice
  • examples
  • stories
  • dialogues
  • names
  • indexical elements
  • editorial
  • legal rights
  • bibliographic
Maybe some others.
 
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I'd agree with you on that case, and you gave a good example up thread. But really, the DM shouldn't be calling for checks at all for that rock, right?
That's not the point. The rock example is just to show that meaning is not inherent to failure itself, even if you can only try once. Where is one exception like the rock, there will be others. Since meaning is not inherent to failure, even under that model, you still have to look at other circumstances to figure out if there is meaning or not to failing the attempted action.
 

I don't agree with that. I think that while that method may increase the number of times failure is meaningful, it still doesn't make all failure meaningful. Let's say that the party is in the middle of a plain at a big rock and they try to jump over the rock. If there is no danger or other time pressure, even if they can only try once each, where is the meaning in failure?
Sure, we can imagine a situation where being unable to succeed isn’t actually meaningful. The “one roll represents your best attempt” rule makes failure meaningful as long as success would be meaningful, because failure bars you from achieving the results of success by the method attempted. I believe this is why @Lanefan prefers their own guideline that a check should be called for if success or failure are meaningful, rather than the guideline found in the text of 5e that a roll should be called for if failure is meaningful.
 

I don’t think this is demonstrated in the text you’re drawing from to reach this conclusion. The text in question demonstrates the DM making an unchallenging action uncertain by establishing a challenge, not making an impossible action possible by modifying the circumstances.
Read the text holistically, adding that text to text on DMs role in the DMG.

Yes, but the text provides guidance on how to make that decision. Some ways a DM might decide to resolve an action are supported and others are not. Again, the text would not support the DM in ruling that a player must succeed on an Intelligence (Arcana) check to cast a spell.
The text endorses a DM to decide that something about this instance requires it. Perhaps a player wants to counterspell a specific spell, but not any others. In that case, an INT (Arcana) check can come into it.

Yes, and there are many rules one must read to understand how to resolve actions. Those rules are clear that the DM calls for a check when the outcome of an action is uncertain, and if the outcome is something that the text says the player decides, then it isn’t uncertain.
Absolutely! When the outcome is uncertain, do X. As I and others have pointed out, 174 is silent on what makes an outcome uncertain. However, it is explained elsewhere that it's up to the DM to do so. That includes in cases where the outcome might normally be certain.
 

That's not the point. The rock example is just to show that meaning is not inherent to failure itself, even if you can only try once. Where is one exception like the rock, there will be others. Since meaning is not inherent to failure, even under that model, you still have to look at other circumstances to figure out if there is meaning or not to failing the attempted action.
I am enjoying that you disagree with my agreement with you. Top marks!

:p
 

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