Right, but what about the bits in-between? I consider the time between the lich's defeat and the princess's rescue as downtime that gives the warlock exceptional time to shine. Which could easily spill over into the adventure in more ways than flavor, though it depends on how it's structured.If the princess needs rescuing, she needs it now. The lich could have been ten years ago, it doesn't matter if it's been more than two days. But rescuing the princess is probably not a single encounter that can be resolved with a single spell slot.
Without support from the books yes that's basically the problem.No wonder there's a shortage of DMs if DMs are supposed to do all the work of calibrating the game all the time.
No wonder there's a shortage of DMs if DMs are supposed to do all the work of calibrating the game all the time.
You did.Moreover, who tells you that you have to calibrate the game ?
Where exactly?You did.
Where exactly?
...The right solution is to deal with it globally, as a DM, with all the reins in his hand to make sure that everyone has the same opportunity for fun, and without being constrained by smaller subsystem imposing local constraints that prevent an optimal solution. And maybe intrinsically some classes can save resources for the BBEG and others can't, but it does not matter when the DM has all the tools at his disposal, circumstances of the fight, characteristics of the BBEG, magic items, spells, minions whatever to compensate for it ? ...
The spells cast during downtime? Like, how many spell slots did you use during two weeks of rest where nothing happened?Right, but what about the bits in-between? I consider the time between the lich's defeat and the princess's rescue as downtime that gives the warlock exceptional time to shine. Which could easily spill over into the adventure in more ways than flavor, though it depends on how it's structured.
But from my head, the warlock can use that time to constantly cast Suggestion on whatever NPC they want and have them do his bidding ranging from handing them a magic item to giving information to the party.
THESE are the days I'm most referring to. Because the adventure isn't just the adventuring day, it's the culmination of those days, and those days matter.
Well, they're supposed to matter, but if a DM doesn't let them matter, it can be disappointing that the DM strings one-combat adventures but doesn't let characters capitalize on the time.
That wasn't my comparison. Even in your link it links to a different poster.I asked why your comparison was between a warlock and a [quantum] wizard who "has just the right high-level spell" rather than a warlock and a sorlock has just the right high-level spell & has the warlock's big thing on top of the wide array of spell slots and highlighted the relevant abilities to show why the comparison should have been warlock/sorlock.
1. Wizard is iconic.So what about the wizard specifically that it deserves such ire to be held up so many times in this thread rather than a long rest class that steals the short rest benefits with a dip?
Just so you are aware, I agree with everything you say here.And the reasonable thing is to consider that not everything can be balanced, that some situations will also more favorable to some classes, or some types of adversaries, etc. Ot to some players or type of players for that matter.
So it's absolutely pointless to ask the system to provide exact balance. 4e tried it and still failed, despite having a way more constrained system. This is why the DM is needed to make sure that players have equal opportunities to shine and participate, despite all the varying factors in circumstances, out of which the rest elements are only a very small fraction anyway.