FrogReaver
The most respectful and polite poster ever
Because output per encounter isn't the right metric. It's really output per adventuring day, or the same thing stated differently average output per action.
What I said still stands and it means one cannot balance short and long adventuring days simply by scaling short rest powers and other occurrences like crits by a set factor (kudos to you for trying to account for crits). Because short adventuring days feature harder encounter then caster resources become more efficient/stronger due to large aoes and control, things martials generally don’t get much of.
What you are suggesting is an improvement. I highly recommend it for anyone experiencing intra class balance issues due to adventure day length. Just know it won’t fully solve for the reason I mentioned above.
If it helps, the concept of nonlinear system should explain most of what I’m saying.
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