D&D 5E (2024) Maximum inspiration build?

Sure, but you can do it before battle to refill inspiration. One of the enemies will likely fail.

Sure, but that is only one inspiration - so one reroll. Just seems like a lot for minimum gain.

Also keep in mind it needs a short rest recharge to use it again, so unless you can go in frighten someone, come out and short rest, go in frighten someone, come out and short rest ..... If you can do that and take multiple short rests, the Musician feat for example will give a lot more inspirations out in play for less of an investment.

And an ally can choose to fail. So that's at least 1 per ally per 24 hours.

1 per ally, per short rest limited by both the number of allies (only works once every 24 hours) and by the number of short rests (only 1 inspiration every short rest). Like I said Musician is 2 per short rest right from level 1.

Best use is probably monk. They don't loose as much using their action vs their bonus action.

A Ranger with the Dragonscared feat doesn't lose an action and they can spam the frightened over and over as a bonus action as long as they damage with their action (can't spam the inspiration).

I suppose a damage-oriented cleric would be good too with something like Spirit Guardians up

Lessons of the First One is really getting buffed here.

It has always been pretty powerful. I don't think the new Origin feats are generally a lot better than the vest old ones, but LOFO can give you the prerequisite for the 4th level feat if you did not take it at 1st level, and the 4th level feats are pretty awesome.
 
Last edited:

log in or register to remove this ad


I haven't made a build for it yet but Fey Wanderer with Dragon Cult seems to have some potential. There's also a few species that can grant Frighten as well, to open up even more sources.

I have played more Fey Wanderers than any other subclass in the game. I think the ultimate single class Dragon Cultist build is probably a Aasimar Fey Wanderer.

Fey Wanderer is one of the best controllers in the game in tier 2 and tier 3 and can be the best face in the game bar none.

Beguiling Twist really cooks if you have a way of applying frightened, it is the gift that keeps on giving. The Fey Wanderer really doesn't have a built in repeatable way to do this effectively until you get Summon Fey with a lot of uses in tier 4.

Usually I will pick up either Shadow Touched with Wrathful Smite or Cause Fear or play a Dragonborn with Dragonfear feat. These work well, but they are limited in use and Dragonfear slows you down a little because it does not give a +1 Wisdom. I think the Cult of the Dragon feat + Dragonscarred feat at level 4 is going to be better than either of these.

The only difficulty is you need to use a custom background because the Cult of the Dragon background does not offer Wisdom (even though the ability uses Wisdom only).

If you are looking for other Fey Wanderer advice - I usually like to play this with a 14 Charisma, but this can be tough as it ties you to a 10 Constitution on point buy (assuming 16 Dex and 17 Wisdom) and if you are in a combat-oriented game it might be better to go with 13 Charisma and 12 Constitution. If you want to play a Shillelagh build you can also look at doing 14 Dex, but that can get messy with your bonus action. There is also the option of an Elf with a Truestrike build. This will be lower on damage in tier 2, although it opens up a lot more weapon options, including some Sap weapons and it catches up in tier 3, especially since at that point you are casting/controlling a lot anyway. A Truestrike build would also work well with Spellfire Adept at level 8 I think

I try to get Deception and Intimidation from a background and take my first expertise in Deception. I pick up persuasion from Fey Wanderer and then expertise in Persuasion and Intimidation at level 9. This puts you at +14 on the three main charisma skills and +6 on the rest at level 9 (or +15/+7 with a 14 Charisma).

When you get Summon [mirthful] Fey that becomes the bread and butter of this subclass. After level 11 you can have multiple Fey on the battlefield without concentration with each of them casting a charm and you twisting it if anyone saves. If you cast it at 4th level they do pretty good damage too in addition to throwing out that charm every round.
 

That's a nice one. Once per turn is great.
Crits aren't too hard for Eldritch Blaster.
You could potentially get a lot of leverage from using the maximum inspriation build on a Sorlock

Warlock 4/Sorcerer 4/Champion Fighter 3
Feats: Lords Alliance Agent, Tireless Reveler, Musician (Lessons of the First Ones), Chef, Inspiring Leader
Invocations: Agonizing Blast, Lessons of the First Ones, Pact of the Chain: Sphinx of Wonder
Metamagic: Quickened Spell, Seeking Spell

A Solid build that comes online quickly and by level 11 you have a 74-87% chance to crit and give an ally inspiration at least once a turn. If you go to level 15, be Celestial Pact Warlock and Spellfire Sorcerer and take 2 more levels of Sorcerer and Warlock and that is a VERY strong supportive DPS.

You're effectively Cyclops from X-Men
 
Last edited:


Remove ads

Top