Pathfinder 2E The Pathfinder Subform Is Definitely Dead - So What?

kayman

Explorer
I dont know about the market but i am an old gamer and i can say this .IMHO PF2 is the best fantasy TTRPG that i ever GM . I current having the best experiance of my life as a GM with SoT AP using foundry. It is like a dream . Crunch , Balance , Lore, RP and the PF2 system of foundry. Sorry for my bad english.
 

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Dragonsbane

Proud Grognard
I dont know about the market but i am an old gamer and i can say this .IMHO PF2 is the best fantasy TTRPG that i ever GM . I current having the best experiance of my life as a GM with SoT AP using foundry. It is like a dream . Crunch , Balance , Lore, RP and the PF2 system of foundry. Sorry for my bad english.
Same. I started in the 80s, played all D&D editions plus many other systems, and PF2 seems to be the best to DM so far. Clear rules, very balanced, and everything a DM wants to nerf is Uncommon or Rare, thereby allowing DMs to customize their table within the RAW rules heh.

On the forums, I use Reddit and that seems to be very busy for PF2.
 

miggyG777

Explorer
I dont know about the market but i am an old gamer and i can say this .IMHO PF2 is the best fantasy TTRPG that i ever GM . I current having the best experiance of my life as a GM with SoT AP using foundry. It is like a dream . Crunch , Balance , Lore, RP and the PF2 system of foundry. Sorry for my bad english.
I agree, there are many people not actively posting here that enjoy the game. It just works well. There is no need to discuss rules issues and such because almost everything has been laid out clearly in their books if you take the time to research it (which often only takes a few minutes thanks to Archives of Nethys).

Also the Foundry VTT support for it is so good that even if you haven't read the rules it will be easy to learn them during play because all the references are simply one click away.

Imo PF2 with a good Virtual Tabletop is the best experience I ever had playing TTRPGs yet (as a DM and player). I played 5e, Pathfinder 1, DCC, B/X, FATE, SWADE, 5 Torches Deep, BitD and the Cypher System.

If you'd ask me, I'd say PF2e is an RPG that actually benefits quite a lot from a Virtual Tabletop environment and offers you everything that other RPGs try to give you but better, if used in that environment. Intended or not, it seems to be built in such a "programatic" way that it just fits with the tools a VTT offers.

Therefore PF2e takes all the cool things from Old School RPGs and advances it to New School. That's cool.
 
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MNblockhead

A Title Much Cooler Than Anything on the Old Site
Yeah, I've been tempted to run a PF2e game. I'm already invested in Foundry and envy what the PF2e community has developed in Foundry for that game system. Also, I like having a bit more tactical crunch without all the 3.5 /PF1 complexity. But I'm so invested into 5e stuff, that I'm loathe to run a different fantasy TTRPG. I've been watching what Morrus and folks do with Level Up and Foundry. That would be an easier transition for me since I could still run all the content I have using Level Up.
 


Retreater

Legend
Also the Foundry VTT support for it is so good that even if you haven't read the rules it will be easy to learn them during play because all the references are simply one click away.
I think the experience on Foundry could benefit from a good character creator on there. I know there's a way to integrate it with Pathbuilder for an additional subscription fee, but it still feels a little disjointed.
 

miggyG777

Explorer
I think the experience on Foundry could benefit from a good character creator on there. I know there's a way to integrate it with Pathbuilder for an additional subscription fee, but it still feels a little disjointed.
Without further training I am able to create a character (which I didn't know the rules of) in roughly 10-15 minutes by dragging and dropping Ancestry, Heritage, Class and Background onto the character sheet. Then I calculate all the stats, learn languages additional feats and skills. Next step is to read through what the class feats do and I am usually good to go.
Granted I might have missed some detail here and there but to me that's all I need to build a character and it requires me to actually read the stuff rather than just copy pasting a build and then not knowing what the character is all about.
So it gives me all the info I need in a well organized and quick to access way while still requiring me to understand the basic principles of character building. I like it.

As to answer your question: I would be surprised if there is not some importer for Pathbuilder or some other online tool already available for Foundry, and if it is not there likely will be one that you can use in the near future (seeing what the community develops in terms of add-ons is very promising). Also it isn't too far fetched to assume that the module devs might actually implement a native builder at some point.
 
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Dragonsbane

Proud Grognard
The Pathbuilder2 app is incredible, and it costs a one-time fee of like 6 bucks to enable export. It is awesome for getting people IG fast.

I think having LevelUp in Foundry would make it much more appealing. After seeing what PF2 does with automation... simply incredible. Not sure LevelUp would have the time to get such seamless integration, as it looks like it took a huge team effort from the PF2 community... might be too big a lift.
 


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