Paul Farquhar
Legend
I suggest we look at Mass Effect as a case study. For those who aren't familiar this science fiction game has it's own brand of space magic, with a it's own name - biotics. Functionally, it focuses on the manipulation of gravity and mass, much like Graviturgy magic from Wildemont.
The conclusion I would draw is your space magic can be whatever you want it to be, but the important thing is it should suit the setting. Without knowing more about the setting it isn't really possible to give a good answer to the question.
The conclusion I would draw is your space magic can be whatever you want it to be, but the important thing is it should suit the setting. Without knowing more about the setting it isn't really possible to give a good answer to the question.