Aldarc
Legend
So tell me if you heard this before: There was this game that essentially did this. It took a look at the magicless martial warrior archetypes, and it split them up into four base classes defined by their fighting style: the defender/bruiser (the Fighter), the archer (the Ranger), the skirmisher (the Rogue), and the commander (the Warlord). Hmmmm... I wonder if the Warlord may have gotten more leverage if it was renamed as "the Knight."I have to admit, taking the fighter and maybe splitting it up a bit isn’t a bad idea. Or maybe fighter and rogue combine to make three base classes.
Alternatively, Monte Cook's Arcana Evolved combined and then split the Fighter and Rogue. Instead AE had the heavily-armored fighter (the Warmain) and the lightly-armored fighter (the Unfettered). The skill/proficiency-monkey was the mystical Akashic who tapped into the akashic memory for their abilities.
Also instead of making the Monk based on ki and orientalist tropes, Monte Cook took inspiration from the Haruchai of The Chronicles of Thomas Covenant and designed the Oathsworn, who gain their powers from swearing oaths against using weapons and armor, eating, breathing, sleeping, riding horses/mounts, aging, etc.
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