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Critical Role The Legend of Vox Machina: Bawdy, Bloody, and Funny

With The Legend of Vox Machina, Critical Role comes full circle from being voice actors playing D&D (first in a private game, then streaming on Geek & Sundry) to an $11 million Kickstarter for an animated special. That success attracted streaming network interest, which then morphed into a 24-episode animated series where they're voicing their own characters.

With The Legend of Vox Machina, Critical Role comes full circle from being voice actors playing D&D (first in a private game, then streaming on Geek & Sundry) to an $11 million Kickstarter for an animated special. That success attracted streaming network interest, which then morphed into a 24-episode animated series where they're voicing their own characters.

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If you've never watched Critical Role Season 1 or read any of the stories, TLoVM the animated series is easy to jump into. Instead of being exposition heavy or thrusting viewers into a lot of world building, it starts with some classic fantasy – especially fantasy RPG – tropes like a drunken bar brawl and mercenaries being killed (a TPK) by a mysterious force. Those scenes are delivered with hefty dose of humor, a bit of blood, and some nudity.

This isn't the '80s Saturday morning Dungeons & Dragons cartoon for kids. While there is gore, it's less than an episode of Invincible and far less than that show's season 1 finale. Similarly, TLoVM has nudity and a bit of sex in the first few episodes, but far less than Game of Thrones.

Vox Machina is an established group at the start of the series, but one that needs money and has a less than stellar reputation. The land of Emon is being ravaged by a mysterious threat. A bit of desperation on both sides leads to the bickering heroes taking the job.

TLoVM is bawdy, bloody, and funny, but it also has heart. The first two episodes tell a complete story with an obvious hook at the end that leads into the rest of the episodes – and a stinger hinting at new threats.

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The animation style has clean lines with some anime influence, but nothing excessively intricate or artsy. At the same, the art direction has style, like a scene that adds interest to the characters walking by showing it through a spider's web dotted with raindrops.

The first episode establishes the eight members of Vox Machina quickly with the following episodes building nicely upon each character's traits. Matthew Mercer voices several of the supporting characters, but in this format he doesn't have to cover all of the NPCs. The guest star talent includes David Tennant, Stephanie Beatriz, Tony Hale. Felica Day is the voice of a bandit.

And if they don't sell a stuffed toy bear version of Trinket at some point, Critical Role is missing out on a merchandise opportunity. TLoVM hits the perfect sweet spot between making Vex's companion bear fierce in battle, amusing when waiting, and adorable the rest of the time.

No critic has been given advance access to the entire first season, let alone all 24 episodes, so it's impossible to say how well the entire story arc plays out, but the first few episodes are entertaining and well made.

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You don't have to be a fan of Critical Role to enjoy The Legend of Vox Machina, but if you're a fan of fantasy adventure, TLoVM might turn you into Critter. The Legend of Vox Machina debuts on Amazon Prime on Friday, January 28, with the first three episodes. Critical Role will be holding watch parties on their Twitch channel at 7pm Tuesdays.
 

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Beth Rimmels

Beth Rimmels

DND_Reborn

The High Aldwin
It's not incumbent upon Amazon, Critical Role, me, you, or anybody else to do WotC's marketing for them. All that anybody can reasonably be expected to do is what's best for their own business, not somebody else's. And it's also reasonable to assume that Amazon and CR, respectively, know what's best for their business better than we do.
More's the pity... :(
 

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Mallus

Legend
IMO it reflects poorly on the D&D franchise, which at this point CR is part of in a way, whether they like it or not or want to accept that responsibility or not to be role-models for children.
#1 Critical Role is credited with popularizing D&D to an extent not seen since the 1980s, bringing in a sizable new audience. So whatever it reflects, it resonates with people and turns them into D&D players. I mean, we have had threads here about the unrealistic expectations new players have thanks to Critical Role.

#2 Do you think Gygax was thinking of the children when he wrote the Wandering Harlot Table?

It’s fine to dislike CR’s approach to D&D. But the idea it’s harmful to the brand after it brought in a whole new audience is… questionable.
 
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Levistus's_Leviathan

5e Freelancer
This show was made for people that enjoy Critical Role. It is not aimed at kids (just look at the rating, or watch the first 30 seconds of the show), is not aimed at people that don't enjoy Critical Role, and isn't aimed at every D&D player ever.

This is not a "D&D Cartoon", it's a "Critical Role TV Show".

You don't have to like this show, but the fact that it was made for people that enjoy Critical Role is not a flaw. The fact that it's mature is not a flaw. The fact that you don't like it is not a flaw. The fact that it is animated is not a flaw. It relying on common tropes is not a flaw.

It just isn't aimed for you.

Animated shows do not have to be "for kids" (I would have assumed this myth would have been dispelled by now, especially with recent adult cartoons, like Castlevania, Arcane, and Invincible, being popular in the past few years), D&D-based shows do not have to be universally liked by everyone in the D&D community, and just because it's an animated show based off of a game that kids play does not mean that it should/has to be consumable for kids.

The show was made for people that like Critical Role. It was started by a Kickstarter that many Critters supported, after all. If you don't already like Critical Role or their style, this show was not made for you. To assume that it would be is a bit . . . foolish, in my opinion.

Again, if you don't enjoy the show . . . just don't watch it. Don't go onto boards discussing it and call it "horrid garbage" because it wasn't catered to your tastes. Don't yuck the yum of others, or profess that the show is bad because it isn't consumable by everyone that could possibly watch a TV show. It's just not for you.
 

Vaalingrade

Legend
I wonder what people complaining about CR feel about Invincible.

It's based on a comic books, so clearly it should pertain to kids despite the source material not being aimed at them at all, it's full of blood-splosions and cursing. The only difference is no musical numbers and a lack of desire to dump on Robert Kirkman.
 


DND_Reborn

The High Aldwin
#1 Critical Role is credited with popularizing D&D to an extent not seen since the 1980s, bringing in a sizable new audience. So whatever it reflects, it resonates with people and turns them into D&D players. I mean, how many threads have we had here about the unrealistic expectations new players have thanks to Critical Role?
Precisely what impact CR has had I neither know nor care. I played for over a year before I ever even heard of it. Only one player in my group has ever even watched it with any amount of regularity, and even he was offended by the show on Amazon...

So, basically sex, vulgarity, and crude humour sells? No big shock there...

#2 Do you think Gygax was thinking of the children when he wrote the Wandering Harlot Table?
No, I'm sure he wasn't. But a table in a book hundreds of pages long with tiny next isn't going to get as much coverage as a modern show on Amazon. Sorry if I expect better of people nowadays.
 

DND_Reborn

The High Aldwin
Why?

I certainly dont need companies determining what is moral and acceptable.

side-eyes wizards
Well, its a side-discussion but okay...

When a company makes products which will be used by minors, they have an inherent responsibility IMO. Parents certainly should do their part, but I feel corporations should as well. That is just how I feel.
 


DND_Reborn

The High Aldwin
And beyond marking it as for an older audience, and putting it behind a paywall, what more should companies do?
Again, my point was they could have made it less offensive so it would appeal to a larger audience and even been acceptable for minors. You might not agree with that, which is fine, it isn't my job to try to convince you, just like no one is going to convince me what they made is not offensive. I see no point in continuing this conversation but thank you for keeping it respectful.
 
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TheSword

Legend
False equivalence!


And yet, there is no Dungeons & Dragons or related trademarks or branding attached to this series. The series is not advertised as D&D nor is it licenced from WotC. And that's what actually matters. Woud you otherwise call The Expanse unashamedly D20 Future?


I rekon you're wrong.
Every single review… and I mean every single one has described Vox Machina as a D&D series. The characters in it follow D&D conventions and the storylines follow a streamed D&D game. Suggesting that it isn’t synonymous with D&D is, as I said previously, painfully disingenuous.

The expanse to my knowledge has never been described by anyone as D20 future.

I personally don’t think the series is trash. It was novel to watch. I just think they went for some low design choices for shock value. Several of the reviewers have said the same thing, even ones that liked it, so I’m surprised people are so outraged when this is pointed out.

I would say exactly the same thing if the D&D film took a similarly puerile approach.
 

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