D&D General Chris just said why I hate wizard/fighter dynamic

really? if at level 6 your fighter (18 str) could jump could running jump 7 feet and at level 7 they took an option to jump 21 feet that would be noticeable at level 7 when wizards can dimension door 500ft?

for the record real people in the real world have jumped 29.xxx almost 30 feet. so this isn't even super human
I want to see the plate mail and sword long jump in the Olympics now.
 

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Not as much as you would think.

Humans are a lot stronger than we're really capable of exerting because of our stamina and pain threshhold. If you max those plus strength, you can do a lot more than seems possible. Same with Vibranium, energy absorbing shield + max human reflexes and the skill the angle the shield to deflect equals an amazingly hard defense.
I had to make my own throwing shield for 5e, because WotC refuses to make one for me. Which is fine, but a little baffling to me.
 

There's a line. A fighter jumping 60 feet or more is literally going too far.

Besides, that's not what people really asking for.
how are you getting 60ft? that would be base 20ft x3 and it is strmod+3 if you have a +17 str mod you are already doing weird things with a 44 str
 



It's just an example. If you already, personally, conceptualize the deeds of high-level fighters under the current rules as superhuman, than why are those superhuman deeds ok, but some other prospective ones (let's say 40 or 50 feet, rather than 60, maybe?) out of bounds?

I know this may be a "I know it when I see it" subjective judgement, but I'm just noticing a conflict between what you said about high level fighters a couple of comments ago and your general stance about martial characters needing to be bounded by real world or action movie physics.

For my part, when 3.x forbade Sneak Attack from working on Undead, Golems, Ooze and so forth, I acknowledged and agreed with the logic, but then in play I saw that it was less fun. 5E allowing it to work on them at first strained my disbelief, but in practice I find that I can fluff-justify it sufficiently to be happy with it, especially since it makes the game more fun.

I think the same sort of exercise is certainly possible when it comes to conceptualizing high level martial characters as more like CuChulainn or Sir Kay or a Bogatyr, and less like James Bond.

If I want a game where they're more like James Bond, and mages simply outclass them or have OTHER setting-specific restrictions and limitations which wouldn't fly in D&D, there are other systems I can play. 🤷‍♂️

It's like preferring a Jackie Chan movie or a wuxia martial arts movie. The former may be a stretch because it requires choreography and multiple takes but it's still "real" in the sense that wuxia doesn't even attempt to be. As you said it's just a value judgement. I'm okay with my fighter being some version of Die Hard's McCain*, I don't want things that are obviously supernatural.

There are other games (and other editions of D&D (that go there, I want the option of playing an action movie hero.

*The guy should have ended up in the hospital many, many times.
 

When people talk about making martials "better" there's scant suggestions on how to do it other than to make them into some variation of a comic book superhero with no details. I don't want my fighter to suddenly be able to shoot laser beams out of their eyes, so what else do we have?

I'm okay with
  • Increased movement
  • Super jumps
  • Physical immunities
  • Bypassing immunity or resistance
  • Breaking anything
  • Muli-part reactions
You know. Just not combat numbers go up.
 



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