CubicsRube
Hero
I enjoy advantage/disad (or boons and banes in sotdl), as it does something l
proficiency in 5e doesn't. It makes rolls more reliable.
That is, it makes higher rolls more reliable and better results more consistent. In addition to this, if you allow them to stack, the benefit becomes incrementally less.
I'd love to see a system that uses this for skill level vs attributes or some other modifier for talent that adds a bonus. You can have an interesting mix of someone naturally talented (eg a +8 bonus) but untrained (rolling 1d20) vs someone not well talented at all (+2 bonus) but highly skilled (3d20 keep highest). Both of those two characters would have a different experience on the table and i've been tempted to hack something like this together.
proficiency in 5e doesn't. It makes rolls more reliable.
That is, it makes higher rolls more reliable and better results more consistent. In addition to this, if you allow them to stack, the benefit becomes incrementally less.
I'd love to see a system that uses this for skill level vs attributes or some other modifier for talent that adds a bonus. You can have an interesting mix of someone naturally talented (eg a +8 bonus) but untrained (rolling 1d20) vs someone not well talented at all (+2 bonus) but highly skilled (3d20 keep highest). Both of those two characters would have a different experience on the table and i've been tempted to hack something like this together.